GPU: Add Image property to allow high bitdepth support on a per image basis

This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.

Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.

Related task T73086

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6891
This commit is contained in:
Clément Foucault 2020-02-25 15:05:53 +01:00
parent 1bbc1eed62
commit 4e9fffc289
Notes: blender-bot 2023-02-13 23:21:43 +01:00
Referenced by issue #74248, Crash when setting a movie clip as a Camera background image.
Referenced by issue #74221, Crash when changing Image Source in UV editor
9 changed files with 61 additions and 7 deletions

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@ -3364,7 +3364,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
for (Image *image = bmain->images.first; image; image = image->id.next) {
image->flag &= ~(IMA_FLAG_UNUSED_0 | IMA_FLAG_UNUSED_1 | IMA_FLAG_UNUSED_4 |
image->flag &= ~(IMA_HIGH_BITDEPTH | IMA_FLAG_UNUSED_1 | IMA_FLAG_UNUSED_4 |
IMA_FLAG_UNUSED_6 | IMA_FLAG_UNUSED_8 | IMA_FLAG_UNUSED_15 |
IMA_FLAG_UNUSED_16);
}

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@ -980,6 +980,16 @@ void uiTemplateImage(uiLayout *layout,
bool is_data = IMB_colormanagement_space_name_is_data(ima->colorspace_settings.name);
uiLayoutSetActive(sub, !is_data);
}
if (ima && iuser) {
void *lock;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, &lock);
if (ibuf->rect_float && (ibuf->flags & IB_halffloat) == 0) {
uiItemR(col, &imaptr, "use_half_precision", 0, NULL, ICON_NONE);
}
BKE_image_release_ibuf(ima, ibuf, lock);
}
}
uiItemR(col, &imaptr, "use_view_as_render", 0, NULL, ICON_NONE);

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@ -71,6 +71,7 @@ void GPU_create_gl_tex(unsigned int *bind,
int recth,
int textarget,
bool mipmap,
bool half_float,
bool use_srgb,
struct Image *ima);
void GPU_create_gl_tex_compressed(unsigned int *bind,

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@ -328,7 +328,9 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
GLenum data_type, internal_format;
if (main_ibuf->rect_float) {
data_type = GL_FLOAT;
internal_format = GL_RGBA16F;
internal_format = (!(main_ibuf->flags & IB_halffloat) && (ima->flag & IMA_HIGH_BITDEPTH)) ?
GL_RGBA32F :
GL_RGBA16F;
}
else {
data_type = GL_UNSIGNED_BYTE;
@ -472,6 +474,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
{
uint bindcode = 0;
const bool mipmap = GPU_get_mipmap();
const bool half_float = (ibuf->flags & IB_halffloat) != 0;
#ifdef WITH_DDS
if (ibuf->ftype == IMB_FTYPE_DDS) {
@ -536,6 +539,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
ibuf->y,
textarget,
mipmap,
half_float,
compress_as_srgb,
ima);
@ -1043,6 +1047,7 @@ void GPU_create_gl_tex(uint *bind,
int recth,
int textarget,
bool mipmap,
bool half_float,
bool use_srgb,
Image *ima)
{
@ -1072,7 +1077,8 @@ void GPU_create_gl_tex(uint *bind,
glGenTextures(1, (GLuint *)bind);
glBindTexture(textarget, *bind);
GLenum internal_format = (frect) ? GL_RGBA16F : (use_srgb) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
GLenum float_format = (!half_float && ima->flag & IMA_HIGH_BITDEPTH) ? GL_RGBA32F : GL_RGBA16F;
GLenum internal_format = (frect) ? float_format : (use_srgb) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
if (textarget == GL_TEXTURE_2D) {
if (frect) {
@ -1236,18 +1242,21 @@ void GPU_create_gl_tex_compressed(unsigned int *bind, int textarget, Image *ima,
const bool use_srgb = !(IMB_colormanagement_space_is_data(ibuf->rect_colorspace) ||
IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace));
const bool mipmap = GPU_get_mipmap();
const bool half_float = (ibuf->flags & IB_halffloat) != 0;
#ifndef WITH_DDS
(void)ibuf;
/* Fall back to uncompressed if DDS isn't enabled */
GPU_create_gl_tex(bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, use_srgb, ima);
GPU_create_gl_tex(
bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, half_float, use_srgb, ima);
#else
glGenTextures(1, (GLuint *)bind);
glBindTexture(textarget, *bind);
if (textarget == GL_TEXTURE_2D && GPU_upload_dxt_texture(ibuf, use_srgb) == 0) {
glDeleteTextures(1, (GLuint *)bind);
GPU_create_gl_tex(bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, use_srgb, ima);
GPU_create_gl_tex(
bind, ibuf->rect, NULL, ibuf->x, ibuf->y, textarget, mipmap, half_float, use_srgb, ima);
}
glBindTexture(textarget, 0);

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@ -291,6 +291,7 @@ enum {
IB_alphamode_ignore = 1 << 15,
IB_thumbnail = 1 << 16,
IB_multiview = 1 << 17,
IB_halffloat = 1 << 18,
};
/** \} */

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@ -194,7 +194,7 @@ struct ImBuf *imb_load_photoshop(const char *filename, int flags, char colorspac
{
struct ImBuf *ibuf = NULL;
int width, height, components;
bool is_float, is_alpha;
bool is_float, is_alpha, is_half;
int basesize;
char file_colorspace[IM_MAX_SPACE];
const bool is_colorspace_manually_set = (colorspace[0] != '\0');
@ -243,6 +243,7 @@ struct ImBuf *imb_load_photoshop(const char *filename, int flags, char colorspac
is_alpha = spec.alpha_channel != -1;
basesize = spec.format.basesize();
is_float = basesize > 1;
is_half = spec.format == TypeDesc::HALF;
/* we only handle certain number of components */
if (!(components >= 1 && components <= 4)) {
@ -271,6 +272,7 @@ struct ImBuf *imb_load_photoshop(const char *filename, int flags, char colorspac
ibuf->ftype = IMB_FTYPE_PSD;
ibuf->channels = 4;
ibuf->planes = (3 + (is_alpha ? 1 : 0)) * 4 << basesize;
ibuf->flags |= (is_float && is_half) ? IB_halffloat : 0;
try {
return ibuf;

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@ -1757,6 +1757,18 @@ static bool exr_has_alpha(MultiPartInputFile &file)
return !(file.header(0).channels().findChannel("A") == NULL);
}
static bool exr_is_half_float(MultiPartInputFile &file)
{
const ChannelList &channels = file.header(0).channels();
for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); ++i) {
const Channel &channel = i.channel();
if (channel.type != HALF) {
return false;
}
}
return true;
}
static bool imb_exr_is_multilayer_file(MultiPartInputFile &file)
{
const ChannelList &channels = file.header(0).channels();
@ -1909,6 +1921,7 @@ struct ImBuf *imb_load_openexr(const unsigned char *mem,
const int is_alpha = exr_has_alpha(*file);
ibuf = IMB_allocImBuf(width, height, is_alpha ? 32 : 24, 0);
ibuf->flags |= exr_is_half_float(*file) ? IB_halffloat : 0;
if (hasXDensity(file->header(0))) {
ibuf->ppm[0] = xDensity(file->header(0)) * 39.3700787f;

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@ -192,7 +192,7 @@ typedef struct Image {
/* Image.flag */
enum {
IMA_FLAG_UNUSED_0 = (1 << 0), /* cleared */
IMA_HIGH_BITDEPTH = (1 << 0),
IMA_FLAG_UNUSED_1 = (1 << 1), /* cleared */
#ifdef DNA_DEPRECATED_ALLOW
IMA_DO_PREMUL = (1 << 2),

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@ -193,6 +193,17 @@ static char *rna_ImageUser_path(PointerRNA *ptr)
return BLI_strdup("");
}
static void rna_Image_gpu_texture_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Image *ima = (Image *)ptr->owner_id;
if (!G.background) {
GPU_free_image(ima);
}
WM_main_add_notifier(NC_IMAGE | ND_DISPLAY, &ima->id);
}
static const EnumPropertyItem *rna_Image_source_itemf(bContext *UNUSED(C),
PointerRNA *ptr,
PropertyRNA *UNUSED(prop),
@ -1119,6 +1130,13 @@ static void rna_def_image(BlenderRNA *brna)
"when saving and loading the image");
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_colormanage_update");
prop = RNA_def_property(srna, "use_half_precision", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", IMA_HIGH_BITDEPTH);
RNA_def_property_ui_text(prop,
"Half Float Precision",
"Use 16bits per channel to lower the memory usage during rendering");
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_gpu_texture_update");
/* multiview */
prop = RNA_def_property(srna, "views_format", PROP_ENUM, PROP_NONE);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);