Fix possible crash with custom (add-on defined) icons
This change is a simple null check on the ID provided to icon_set_image() which appears to be a legitimate value for the ID when used by some addins (discovered with PowerSave shortly after syncing to main). Differential Revision: https://developer.blender.org/D9866 Reviewed by: Julian Eisel
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Notes:
blender-bot
2023-02-14 05:25:44 +01:00
Referenced by issue #83829, Crash when opening the Add > Mesh menu or pressing SHIFT+A
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@ -1416,7 +1416,7 @@ static void icon_set_image(const bContext *C,
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const bool delay = prv_img->rect[size] != NULL;
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icon_create_rect(prv_img, size);
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if (use_job && BKE_previewimg_id_supports_jobs(id)) {
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if (use_job && (!id || BKE_previewimg_id_supports_jobs(id))) {
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/* Job (background) version */
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ED_preview_icon_job(
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C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size], delay);
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