Fix image datablock losing movie metadata on undo
The anims data is a runtime cache similar to the image buffer or GPU texture and needs to be preserved through undo in the same way. Found as part of D15042 development.
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@ -234,6 +234,11 @@ static void image_foreach_cache(ID *id,
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key.offset_in_ID = offsetof(Image, cache);
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function_callback(id, &key, (void **)&image->cache, 0, user_data);
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key.offset_in_ID = offsetof(Image, anims.first);
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function_callback(id, &key, (void **)&image->anims.first, 0, user_data);
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key.offset_in_ID = offsetof(Image, anims.last);
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function_callback(id, &key, (void **)&image->anims.last, 0, user_data);
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auto gputexture_offset = [image](int target, int eye) {
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constexpr size_t base_offset = offsetof(Image, gputexture);
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struct GPUTexture **first = &image->gputexture[0][0];
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