Fix: Build issue with MSVC
draw_common.h was included in a C++ file leading to the linker looking for the decorated name for `G_draw` which lead to a linker error. adding an extern "C" for C++ fixes the issue.
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@ -9,6 +9,10 @@
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#include "draw_common_shader_shared.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct DRWShadingGroup;
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struct FluidModifierData;
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struct GPUMaterial;
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@ -92,3 +96,7 @@ struct DRW_Global {
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struct GPUUniformBuf *view_ubo;
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};
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extern struct DRW_Global G_draw;
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#ifdef __cplusplus
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}
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#endif
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