Sculpt: Expand NORMALS and TOPOLOGY_DIAGNAL falloff now check islands
Prevents disconnect parts of the mesh from having their masks filled.
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@ -397,7 +397,9 @@ static void sculpt_expand_check_topology_islands(Object *ob)
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ss->expand_cache->check_islands = ELEM(ss->expand_cache->falloff_type,
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SCULPT_EXPAND_FALLOFF_GEODESIC,
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SCULPT_EXPAND_FALLOFF_TOPOLOGY,
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SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY);
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SCULPT_EXPAND_FALLOFF_TOPOLOGY_DIAGONALS,
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SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY,
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SCULPT_EXPAND_FALLOFF_NORMALS);
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if (ss->expand_cache->check_islands) {
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SCULPT_topology_islands_ensure(ob);
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