Cleanup: spelling

This commit is contained in:
Campbell Barton 2021-01-26 07:50:40 +11:00
parent 1559aa3da0
commit 4fc54ddae1
5 changed files with 10 additions and 10 deletions

View File

@ -45,7 +45,7 @@ template<typename> struct is_array : public std::false_type {
template<typename T> struct is_array<array<T>> : public std::true_type {
};
/* Store the data set for an animation at every time points, or at the begining of the animation
/* Store the data set for an animation at every time points, or at the beginning of the animation
* for constant data.
*
* The data is supposed to be stored in chronological order, and is looked up using the current

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@ -422,7 +422,7 @@ static int lib_override_linked_group_tag_cb(LibraryIDLinkCallbackData *cb_data)
return IDWALK_RET_NOP;
}
/* Tag all IDs in dependency relationships whithin an override hierarchy/group.
/* Tag all IDs in dependency relationships within an override hierarchy/group.
*
* Note: this is typically called to complete `lib_override_linked_group_tag()`.
* Note: BMain's relations mapping won't be valid anymore after that call.
@ -464,8 +464,8 @@ static bool lib_override_hierarchy_dependencies_recursive_tag(Main *bmain,
/* This will tag at least all 'boundary' linked IDs for a potential override group.
*
* Note that you will then need to call `lib_override_hierarchy_dependencies_recursive_tag` to
* complete tagging of all dependencies whitin theoverride group.
* Note that you will then need to call #lib_override_hierarchy_dependencies_recursive_tag to
* complete tagging of all dependencies within the override group.
*
* We currently only consider Collections and Objects (that are not used as bone shapes) as valid
* boundary IDs to define an override group.
@ -483,7 +483,7 @@ static void lib_override_linked_group_tag(Main *bmain,
BKE_library_foreach_ID_link(
bmain, id, lib_override_linked_group_tag_cb, &data, IDWALK_READONLY | IDWALK_RECURSE);
/* Then, we remove (untag) bone shape objects, you shall never want to directly/explicitely
/* Then, we remove (untag) bone shape objects, you shall never want to directly/explicitly
* override those. */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type == OB_ARMATURE && ob->pose != NULL && (ob->id.tag & tag)) {
@ -559,8 +559,8 @@ static int lib_override_local_group_tag_cb(LibraryIDLinkCallbackData *cb_data)
/* This will tag at least all 'boundary' linked IDs for a potential override group.
*
* Note that you will then need to call `lib_override_hierarchy_dependencies_recursive_tag` to
* complete tagging of all dependencies whitin theoverride group.
* Note that you will then need to call #lib_override_hierarchy_dependencies_recursive_tag to
* complete tagging of all dependencies within the override group.
*
* We currently only consider Collections and Objects (that are not used as bone shapes) as valid
* boundary IDs to define an override group.

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@ -586,7 +586,7 @@ UndoPushReturn BKE_undosys_step_push_with_type(UndoStack *ustack,
BLI_strncpy(us->name, name, sizeof(us->name));
}
us->type = ut;
/* True by default, code needs to explicitely set it to false if necessary. */
/* True by default, code needs to explicitly set it to false if necessary. */
us->use_old_bmain_data = true;
/* Initialized, not added yet. */

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@ -1197,7 +1197,7 @@ static void rearrange_nla_channels(bAnimContext *ac, AnimData *adt, eRearrangeAn
rearrange_animchannel_islands(
&adt->nla_tracks, rearrange_func, mode, ANIMTYPE_NLATRACK, &anim_data_visible);
/* Add back non-local NLA tracks at the begining of the animation data's list. */
/* Add back non-local NLA tracks at the beginning of the animation data's list. */
if (!BLI_listbase_is_empty(&extracted_nonlocal_nla_tracks)) {
BLI_assert(is_liboverride);
((NlaTrack *)extracted_nonlocal_nla_tracks.last)->next = adt->nla_tracks.first;

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@ -994,7 +994,7 @@ static void clip_main_region_draw(const bContext *C, ARegion *region)
/* callback */
/* TODO(sergey): For being consistent with space image the projection needs to be configured
* the way how the commented out code does it. This works corrent for tracking data, but it
* the way how the commented out code does it. This works correct for tracking data, but it
* causes wrong aspect correction for mask editor (see T84990). */
// GPU_matrix_push_projection();
// wmOrtho2(region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin,