Fix T100568: triangulate node resets vertices to rest position
The triangulate node is not supposed to take shape keys into account. This was likely a mistake in rBabf30007abdac2a5bf3a1.
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blender-bot
2023-02-14 05:25:44 +01:00
Referenced by issue #100568, Triangulate Node Resets Vertices To Rest Position
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@ -47,9 +47,6 @@ static Mesh *triangulate_mesh_selection(const Mesh &mesh,
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BMeshFromMeshParams from_mesh_params{};
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from_mesh_params.calc_face_normal = true;
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from_mesh_params.calc_vert_normal = true;
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from_mesh_params.add_key_index = true;
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from_mesh_params.use_shapekey = true;
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from_mesh_params.active_shapekey = 1;
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from_mesh_params.cd_mask_extra = cd_mask_extra;
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BMesh *bm = BKE_mesh_to_bmesh_ex(&mesh, &create_params, &from_mesh_params);
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