Physics Rigid Body: Use Single Column and Grid Flow layout

(and Rigid Body Constraint)

See D3613
This commit is contained in:
Vuk Gardašević 2018-08-17 12:05:16 +02:00 committed by Pablo Vazquez
parent b19b708728
commit 502aabb9d0
Notes: blender-bot 2023-02-14 07:39:44 +01:00
Referenced by commit f2d2bafe85, fix rotational limits not showing for GENERIC ridgid body constraint
2 changed files with 491 additions and 223 deletions

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@ -17,8 +17,17 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from bpy.types import (
Panel,
)
def rigid_body_warning(layout):
row = layout.row(align=True)
row.alignment = 'RIGHT'
row.label("Object does not have a Rigid Body")
class PHYSICS_PT_rigidbody_panel:
@ -34,8 +43,7 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@ -44,16 +52,43 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
ob = context.object
rbo = ob.rigid_body
if rbo is not None:
layout.prop(rbo, "type", text="Type")
if rbo is None:
rigid_body_warning(layout)
return
if rbo.type == 'ACTIVE':
layout.prop(rbo, "mass")
layout.prop(rbo, "type", text="Type")
col = layout.column()
if rbo.type == 'ACTIVE':
col.prop(rbo, "enabled", text="Dynamic")
col.prop(rbo, "kinematic", text="Animated")
class PHYSICS_PT_rigid_body_settings(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Settings"
bl_parent_id = 'PHYSICS_PT_rigid_body'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbo = ob.rigid_body
if rbo is None:
rigid_body_warning(layout)
return
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
if rbo.type == 'ACTIVE':
col.prop(rbo, "mass")
col.prop(rbo, "enabled", text="Dynamic")
col = flow.column()
col.prop(rbo, "kinematic", text="Animated")
class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
@ -64,8 +99,7 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@ -92,18 +126,20 @@ class PHYSICS_PT_rigid_body_collisions_surface(PHYSICS_PT_rigidbody_panel, Panel
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbo = ob.rigid_body
layout.use_property_split = True
col = layout.column()
col = flow.column()
col.prop(rbo, "friction")
col = flow.column()
col.prop(rbo, "restitution", text="Bounciness")
@ -116,29 +152,30 @@ class PHYSICS_PT_rigid_body_collisions_sensitivity(PHYSICS_PT_rigidbody_panel, P
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbo = ob.rigid_body
layout.use_property_split = True
col = layout.column()
if rbo.collision_shape in {'MESH', 'CONE'}:
col = layout.column()
col.prop(rbo, "collision_margin", text="Margin")
else:
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
col.prop(rbo, "use_margin")
sub = col.column()
sub.active = rbo.use_margin
sub.prop(rbo, "collision_margin", text="Margin")
col = flow.column()
col.active = rbo.use_margin
col.prop(rbo, "collision_margin", text="Margin")
class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, Panel):
bl_label = "Collision Collections"
bl_label = "Collections"
bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@ -146,8 +183,7 @@ class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, P
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
(context.engine in cls.COMPAT_ENGINES))
return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@ -167,24 +203,26 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
obj.rigid_body.type == 'ACTIVE' and
(context.engine in cls.COMPAT_ENGINES))
return (obj and obj.rigid_body and obj.rigid_body.type == 'ACTIVE'
and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbo = ob.rigid_body
#col = layout.column(align=1)
# col = layout.column(align=True)
# col.label(text="Activation:")
# XXX: settings such as activate on collison/etc.
col = layout.column()
col.prop(rbo, "linear_damping", text="Translation Damping")
col.prop(rbo, "angular_damping", text="Rotation Damping")
col = flow.column()
col.prop(rbo, "linear_damping", text="Damping Translation")
col = flow.column()
col.prop(rbo, "angular_damping", text="Rotation")
class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Panel):
@ -196,9 +234,9 @@ class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Pa
@classmethod
def poll(cls, context):
obj = context.object
return (obj and obj.rigid_body and
obj.rigid_body.type == 'ACTIVE' and
(context.engine in cls.COMPAT_ENGINES))
return (obj and obj.rigid_body
and obj.rigid_body.type == 'ACTIVE'
and (context.engine in cls.COMPAT_ENGINES))
def draw_header(self, context):
ob = context.object
@ -208,21 +246,25 @@ class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Pa
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbo = ob.rigid_body
layout.active = rbo.use_deactivation
col = layout.column()
col = flow.column()
col.prop(rbo, "use_start_deactivated")
col.prop(rbo, "deactivate_linear_velocity", text="Linear Velocity")
col.prop(rbo, "deactivate_angular_velocity", text="Angular Velocity")
col = flow.column()
col.prop(rbo, "deactivate_linear_velocity", text="Velocity Linear")
col.prop(rbo, "deactivate_angular_velocity", text="Angular")
# TODO: other params such as time?
classes = (
PHYSICS_PT_rigid_body,
PHYSICS_PT_rigid_body_settings,
PHYSICS_PT_rigid_body_collisions,
PHYSICS_PT_rigid_body_collisions_surface,
PHYSICS_PT_rigid_body_collisions_sensitivity,
@ -231,6 +273,7 @@ classes = (
PHYSICS_PT_rigid_body_dynamics_deactivation,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:

View File

@ -17,8 +17,11 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from bpy.types import (
Panel,
)
class PHYSICS_PT_rigidbody_constraint_panel:
@ -38,236 +41,458 @@ class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Pa
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "type")
row = layout.row()
row.prop(rbc, "enabled")
row.prop(rbc, "disable_collisions")
layout.prop(rbc, "object1")
layout.prop(rbc, "object2")
class PHYSICS_PT_rigid_body_constraint_settings(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Settings"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
col = flow.column()
col.prop(rbc, "enabled")
col.prop(rbc, "disable_collisions")
if rbc.type != 'MOTOR':
row = layout.row()
row.prop(rbc, "use_breaking")
sub = row.row()
col = flow.column()
col.prop(rbc, "use_breaking")
sub = col.column()
sub.active = rbc.use_breaking
sub.prop(rbc, "breaking_threshold", text="Threshold")
row = layout.row()
row.prop(rbc, "use_override_solver_iterations", text="Override Iterations")
sub = row.row()
sub.active = rbc.use_override_solver_iterations
sub.prop(rbc, "solver_iterations", text="Iterations")
if rbc.type == 'HINGE':
col = layout.column(align=True)
col.label("Limits:")
class PHYSICS_PT_rigid_body_constraint_objects(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Objects"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
elif rbc.type == 'SLIDER':
col = layout.column(align=True)
col.label("Limits:")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "object1", text="First")
layout.prop(rbc, "object2", text="Second")
class PHYSICS_PT_rigid_body_constraint_override_iterations(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Override Iterations"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_override_solver_iterations", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.active = rbc.use_override_solver_iterations
layout.prop(rbc, "solver_iterations", text="Iterations")
class PHYSICS_PT_rigid_body_constraint_limits(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Limits"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'HINGE', 'SLIDER', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
return # do nothing.
class PHYSICS_PT_rigid_body_constraint_limits_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_limits'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc
and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'SLIDER', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
if rbc.type in {'PISTON', 'SLIDER'}:
col = flow.column()
col.prop(rbc, "use_limit_lin_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_lower", text="X Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
elif rbc.type == 'PISTON':
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
col = layout.column(align=True)
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
elif rbc.type == 'MOTOR':
col = layout.column(align=True)
col.label("Linear motor:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_motor_lin", toggle=True, text="Enable")
sub = row.row(align=True)
sub.active = rbc.use_motor_lin
sub.prop(rbc, "motor_lin_target_velocity", text="Target Velocity")
sub.prop(rbc, "motor_lin_max_impulse", text="Max Impulse")
col.label("Angular motor:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_motor_ang", toggle=True, text="Enable")
sub = row.row(align=True)
sub.active = rbc.use_motor_ang
sub.prop(rbc, "motor_ang_target_velocity", text="Target Velocity")
sub.prop(rbc, "motor_ang_max_impulse", text="Max Impulse")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
if rbc.type == 'GENERIC_SPRING':
row = layout.row()
row.label("Spring Type:")
row.prop(rbc, "spring_type", text="")
col = flow.column()
col.prop(rbc, "use_limit_lin_x")
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_lower", text="X Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_y", toggle=True)
sub = row.row(align=True)
col = flow.column()
col.prop(rbc, "use_limit_lin_y")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_y
sub.prop(rbc, "limit_lin_y_lower", text="Lower")
sub.prop(rbc, "limit_lin_y_lower", text="Y Lower")
sub.prop(rbc, "limit_lin_y_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_z", toggle=True)
sub = row.row(align=True)
col = flow.column()
col.prop(rbc, "use_limit_lin_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_z
sub.prop(rbc, "limit_lin_z_lower", text="Lower")
sub.prop(rbc, "limit_lin_z_lower", text="Z Lower")
sub.prop(rbc, "limit_lin_z_upper", text="Upper")
col = layout.column(align=True)
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
class PHYSICS_PT_rigid_body_constraint_limits_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_limits'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_y", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_y
sub.prop(rbc, "limit_ang_y_lower", text="Lower")
sub.prop(rbc, "limit_ang_y_upper", text="Upper")
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row(align=True)
return (ob and rbc
and (rbc.type in {'GENERIC_SPRING', 'HINGE', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
if rbc.type == 'HINGE':
col = flow.column()
col.prop(rbc, "use_limit_ang_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_lower", text="Z Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
if rbc.type == 'GENERIC_SPRING':
col = layout.column(align=True)
col.label("Springs:")
elif rbc.type == 'PISTON':
col = flow.column()
col.prop(rbc, "use_limit_ang_x")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_x", toggle=True, text="X Axis")
sub = row.row(align=True)
sub.active = rbc.use_spring_x
sub.prop(rbc, "spring_stiffness_x", text="Stiffness")
sub.prop(rbc, "spring_damping_x", text="Damping")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="X Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_y", toggle=True, text="Y Axis")
sub = row.row(align=True)
sub.active = rbc.use_spring_y
sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
sub.prop(rbc, "spring_damping_y", text="Damping")
elif rbc.type == 'GENERIC_SPRING':
col = flow.column()
col.prop(rbc, "use_limit_ang_x")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_z", toggle=True, text="Z Axis")
sub = row.row(align=True)
sub.active = rbc.use_spring_z
sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
sub.prop(rbc, "spring_damping_z", text="Damping")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="X Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
col = layout.column(align=True)
col = flow.column()
col.prop(rbc, "use_limit_ang_y")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_ang_x", toggle=True, text="X Angle")
sub = row.row(align=True)
sub.active = rbc.use_spring_ang_x
sub.prop(rbc, "spring_stiffness_ang_x", text="Stiffness")
sub.prop(rbc, "spring_damping_ang_x", text="Damping")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_y
sub.prop(rbc, "limit_ang_y_lower", text="Y Lower")
sub.prop(rbc, "limit_ang_y_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_ang_y", toggle=True, text="Y Angle")
sub = row.row(align=True)
sub.active = rbc.use_spring_ang_y
sub.prop(rbc, "spring_stiffness_ang_y", text="Stiffness")
sub.prop(rbc, "spring_damping_ang_y", text="Damping")
col = flow.column()
col.prop(rbc, "use_limit_ang_z")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_ang_z", toggle=True, text="Z Angle")
sub = row.row(align=True)
sub.active = rbc.use_spring_ang_z
sub.prop(rbc, "spring_stiffness_ang_z", text="Stiffness")
sub.prop(rbc, "spring_damping_ang_z", text="Damping")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Z Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
class PHYSICS_PT_rigid_body_constraint_motor(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Motor"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
return # do nothing.
class PHYSICS_PT_rigid_body_constraint_motor_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_motor'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_motor_ang", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
flow.active = rbc.use_motor_ang
col = flow.column(align=True)
col.prop(rbc, "motor_ang_target_velocity", text="Target Velocity")
col = flow.column(align=True)
col.prop(rbc, "motor_ang_max_impulse", text="Max Impulse")
class PHYSICS_PT_rigid_body_constraint_motor_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_motor'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_motor_lin", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
flow.active = rbc.use_motor_lin
col = flow.column(align=True)
col.prop(rbc, "motor_lin_target_velocity", text="Target Velocity")
col = flow.column(align=True)
col.prop(rbc, "motor_lin_max_impulse", text="Max Impulse")
class PHYSICS_PT_rigid_body_constraint_springs(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Springs"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type in {'GENERIC_SPRING'}
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "spring_type", text="Type")
class PHYSICS_PT_rigid_body_constraint_springs_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_springs'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type in {'GENERIC_SPRING'}
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
col.prop(rbc, "use_spring_ang_x", text="X Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_x
sub.prop(rbc, "spring_stiffness_ang_x", text="X Stiffness")
sub.prop(rbc, "spring_damping_ang_x", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_ang_y", text="Y Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_y
sub.prop(rbc, "spring_stiffness_ang_y", text="Y Stiffness")
sub.prop(rbc, "spring_damping_ang_y", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_ang_z", text="Z Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_z
sub.prop(rbc, "spring_stiffness_ang_z", text="Z Stiffness")
sub.prop(rbc, "spring_damping_ang_z", text="Damping")
class PHYSICS_PT_rigid_body_constraint_springs_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = 'PHYSICS_PT_rigid_body_constraint_springs'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type in {'GENERIC_SPRING'}
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
col.prop(rbc, "use_spring_x", text="X Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_x
sub.prop(rbc, "spring_stiffness_x", text="X Stiffness")
sub.prop(rbc, "spring_damping_x", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_y", text="Y Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_y
sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
sub.prop(rbc, "spring_damping_y", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_z", text="Z Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_z
sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
sub.prop(rbc, "spring_damping_z", text="Damping")
classes = (
PHYSICS_PT_rigid_body_constraint,
PHYSICS_PT_rigid_body_constraint_settings,
PHYSICS_PT_rigid_body_constraint_limits,
PHYSICS_PT_rigid_body_constraint_limits_angular,
PHYSICS_PT_rigid_body_constraint_limits_linear,
PHYSICS_PT_rigid_body_constraint_motor,
PHYSICS_PT_rigid_body_constraint_motor_angular,
PHYSICS_PT_rigid_body_constraint_motor_linear,
PHYSICS_PT_rigid_body_constraint_objects,
PHYSICS_PT_rigid_body_constraint_override_iterations,
PHYSICS_PT_rigid_body_constraint_springs,
PHYSICS_PT_rigid_body_constraint_springs_angular,
PHYSICS_PT_rigid_body_constraint_springs_linear,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes: