LibOverride: move most of 'complete override creation' from ED_object to BKE_lib_override.

This code is fairly complex and can be used in more places, better not
duplicate that logic and just have it in BKE area.
This commit is contained in:
Bastien Montagne 2020-07-15 18:09:30 +02:00
parent ba100c883c
commit 5057b28a2f
3 changed files with 221 additions and 167 deletions

View File

@ -50,6 +50,8 @@ struct IDOverrideLibraryPropertyOperation;
struct Main;
struct PointerRNA;
struct PropertyRNA;
struct Scene;
struct ViewLayer;
struct IDOverrideLibrary *BKE_lib_override_library_init(struct ID *local_id,
struct ID *reference_id);
@ -67,6 +69,11 @@ void BKE_lib_override_library_dependencies_tag(struct Main *bmain,
struct ID *id_root,
const uint tag,
const bool do_create_main_relashionships);
bool BKE_lib_override_library_create(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
struct ID *id_root,
struct ID *id_reference);
struct IDOverrideLibraryProperty *BKE_lib_override_library_property_find(
struct IDOverrideLibrary *override, const char *rna_path);

View File

@ -27,20 +27,25 @@
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_collection_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BKE_armature.h"
#include "BKE_collection.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
@ -355,7 +360,7 @@ bool BKE_lib_override_library_create_from_tag(Main *bmain)
return success;
}
static bool lib_override_hierarchy_recursive_tag(Main *bmain, ID *id)
static bool lib_override_hierarchy_recursive_tag(Main *bmain, ID *id, const uint tag)
{
MainIDRelationsEntry *entry = BLI_ghash_lookup(bmain->relations->id_user_to_used, id);
@ -368,13 +373,13 @@ static bool lib_override_hierarchy_recursive_tag(Main *bmain, ID *id)
for (; entry != NULL; entry = entry->next) {
/* We only consider IDs from the same library. */
if (entry->id_pointer != NULL && (*entry->id_pointer)->lib == id->lib) {
if (lib_override_hierarchy_recursive_tag(bmain, *entry->id_pointer)) {
id->tag |= LIB_TAG_DOIT;
if (lib_override_hierarchy_recursive_tag(bmain, *entry->id_pointer, tag)) {
id->tag |= tag;
}
}
}
return (id->tag & LIB_TAG_DOIT) != 0;
return (id->tag & tag) != 0;
}
/**
@ -391,8 +396,6 @@ void BKE_lib_override_library_dependencies_tag(struct Main *bmain,
const uint tag,
const bool do_create_main_relashionships)
{
id_root->tag |= tag;
if (do_create_main_relashionships) {
BKE_main_relations_create(bmain, 0);
}
@ -400,11 +403,207 @@ void BKE_lib_override_library_dependencies_tag(struct Main *bmain,
/* Then we tag all intermediary data-blocks in-between two overridden ones (e.g. if a shapekey
* has a driver using an armature object's bone, we need to override the shapekey/obdata, the
* objects using them, etc.) */
lib_override_hierarchy_recursive_tag(bmain, id_root);
lib_override_hierarchy_recursive_tag(bmain, id_root, tag);
BKE_main_relations_free(bmain);
}
static int lib_override_library_make_tag_ids_cb(LibraryIDLinkCallbackData *cb_data)
{
if (cb_data->cb_flag & (IDWALK_CB_EMBEDDED | IDWALK_CB_LOOPBACK)) {
return IDWALK_RET_STOP_RECURSION;
}
ID *id_root = cb_data->user_data;
Library *library_root = id_root->lib;
ID *id = *cb_data->id_pointer;
ID *id_owner = cb_data->id_owner;
BLI_assert(id_owner == cb_data->id_self);
if (ELEM(id, NULL, id_owner)) {
return IDWALK_RET_NOP;
}
BLI_assert(id->lib != NULL);
BLI_assert(id_owner->lib == library_root);
if (id->tag & LIB_TAG_DOIT) {
/* Already processed, but maybe not with the same chain of dependency, so we need to check that
* one nonetheless. */
return IDWALK_RET_STOP_RECURSION;
}
if (id->lib != library_root) {
/* We do not override data-blocks from other libraries, nor do we process them. */
return IDWALK_RET_STOP_RECURSION;
}
/* We tag all collections and objects for override. And we also tag all other data-blocks which
* would user one of those. */
if (ELEM(GS(id->name), ID_OB, ID_GR)) {
id->tag |= LIB_TAG_DOIT;
}
return IDWALK_RET_NOP;
}
/**
* Advanced 'smart' function to create fully functionnal overrides.
*
* \note Currently it only does special things if given \a id_root is an object of collection, more
* specific behaviors may be added in the future for other ID types.
*
* \note It will overrides all IDs tagged with \a LIB_TAG_DOIT, and it does not clear that tag at
* its beginning, so caller code can add extra data-blocks to be overridden as well.
*
* \note In the future that same function may be extended to support 'refresh' of overrides
* (rebuilding overrides from linked data, trying to preserve local overrides already defined).
*
* \param id_root The root ID to create an override from.
* \param id_reference some reference ID used to do some post-processing after overrides have been
* created, may be NULL. Typically, the Empty object instantiating the linked
* collection we override, currently. \return true if override was successfully created.
*/
bool BKE_lib_override_library_create(
Main *bmain, Scene *scene, ViewLayer *view_layer, ID *id_root, ID *id_reference)
{
/* Tag all collections and objects, as well as other IDs using them. */
id_root->tag |= LIB_TAG_DOIT;
BKE_main_relations_create(bmain, 0);
if (ELEM(GS(id_root->name), ID_OB, ID_GR)) {
BKE_library_foreach_ID_link(bmain,
id_root,
lib_override_library_make_tag_ids_cb,
id_root,
IDWALK_READONLY | IDWALK_RECURSE);
/* Then, we remove (untag) bone shape objects, you shall never want to override those
* (hopefully)... */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type == OB_ARMATURE && ob->pose != NULL && (ob->id.tag & LIB_TAG_DOIT)) {
for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan != NULL; pchan = pchan->next) {
if (pchan->custom != NULL) {
pchan->custom->id.tag &= ~LIB_TAG_DOIT;
}
}
}
}
}
/* Note that this call will also free the main relations data we created above. */
BKE_lib_override_library_dependencies_tag(bmain, id_root, LIB_TAG_DOIT, false);
const bool success = BKE_lib_override_library_create_from_tag(bmain);
if (success) {
BKE_main_collection_sync(bmain);
switch (GS(id_root->name)) {
case ID_GR: {
Object *ob_reference = id_reference != NULL && GS(id_reference->name) == ID_OB ?
(Object *)id_reference :
NULL;
Collection *collection_new = ((Collection *)id_root->newid);
if (ob_reference != NULL) {
BKE_collection_add_from_object(bmain, scene, ob_reference, collection_new);
}
else {
BKE_collection_add_from_collection(
bmain, scene, ((Collection *)id_root), collection_new);
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection_new, ob_new) {
if (ob_new != NULL && ob_new->id.override_library != NULL) {
if (ob_reference != NULL) {
Base *base;
if ((base = BKE_view_layer_base_find(view_layer, ob_new)) == NULL) {
BKE_collection_object_add_from(bmain, scene, ob_reference, ob_new);
base = BKE_view_layer_base_find(view_layer, ob_new);
DEG_id_tag_update_ex(
bmain, &ob_new->id, ID_RECALC_TRANSFORM | ID_RECALC_BASE_FLAGS);
}
if (ob_new == (Object *)ob_reference->id.newid) {
/* TODO: is setting active needed? */
BKE_view_layer_base_select_and_set_active(view_layer, base);
}
}
else if (BKE_view_layer_base_find(view_layer, ob_new) == NULL) {
BKE_collection_object_add(bmain, collection_new, ob_new);
DEG_id_tag_update_ex(bmain, &ob_new->id, ID_RECALC_TRANSFORM | ID_RECALC_BASE_FLAGS);
}
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
break;
}
case ID_OB: {
BKE_collection_object_add_from(
bmain, scene, (Object *)id_root, ((Object *)id_root->newid));
break;
}
default:
break;
}
/* We need to ensure all new overrides of objects are properly instantiated. */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
Object *ob_new = (Object *)ob->id.newid;
if (ob_new != NULL) {
BLI_assert(ob_new->id.override_library != NULL &&
ob_new->id.override_library->reference == &ob->id);
Collection *default_instantiating_collection = NULL;
if (BKE_view_layer_base_find(view_layer, ob_new) == NULL) {
if (default_instantiating_collection == NULL) {
switch (GS(id_root->name)) {
case ID_GR: {
default_instantiating_collection = BKE_collection_add(
bmain, (Collection *)id_root, "OVERRIDE_HIDDEN");
break;
}
case ID_OB: {
/* Add the new container collection to one of the collections instantiating the
* root object, or scene's master collection if none found. */
Object *ob_root = (Object *)id_root;
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (BKE_collection_has_object(collection, ob_root) &&
BKE_view_layer_has_collection(view_layer, collection)) {
default_instantiating_collection = BKE_collection_add(
bmain, collection, "OVERRIDE_HIDDEN");
}
}
if (default_instantiating_collection == NULL) {
default_instantiating_collection = BKE_collection_add(
bmain, scene->master_collection, "OVERRIDE_HIDDEN");
}
break;
}
default:
BLI_assert(0);
}
/* Hide the collection from viewport and render. */
default_instantiating_collection->flag |= COLLECTION_RESTRICT_VIEWPORT |
COLLECTION_RESTRICT_RENDER;
}
BKE_collection_object_add(bmain, default_instantiating_collection, ob_new);
DEG_id_tag_update_ex(bmain, &ob_new->id, ID_RECALC_TRANSFORM | ID_RECALC_BASE_FLAGS);
}
}
}
}
/* Cleanup. */
BKE_main_id_clear_newpoins(bmain);
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
return success;
}
/* We only build override GHash on request. */
BLI_INLINE IDOverrideLibraryRuntime *override_library_rna_path_mapping_ensure(
IDOverrideLibrary *override)

View File

@ -2242,46 +2242,6 @@ void OBJECT_OT_make_local(wmOperatorType *ot)
/** \name Make Library Override Operator
* \{ */
static int make_override_tag_ids_cb(LibraryIDLinkCallbackData *cb_data)
{
if (cb_data->cb_flag & (IDWALK_CB_EMBEDDED | IDWALK_CB_LOOPBACK)) {
return IDWALK_RET_STOP_RECURSION;
}
ID *id_root = cb_data->user_data;
Library *library_root = id_root->lib;
ID *id = *cb_data->id_pointer;
ID *id_owner = cb_data->id_owner;
BLI_assert(id_owner == cb_data->id_self);
if (ELEM(id, NULL, id_owner)) {
return IDWALK_RET_NOP;
}
BLI_assert(id->lib != NULL);
BLI_assert(id_owner->lib == library_root);
if (id->tag & LIB_TAG_DOIT) {
/* Already processed, but maybe not with the same chain of dependency, so we need to check that
* one nonetheless. */
return IDWALK_RET_STOP_RECURSION;
}
if (id->lib != library_root) {
/* We do not override data-blocks from other libraries, nor do we process them. */
return IDWALK_RET_STOP_RECURSION;
}
/* We tag all collections and objects for override. And we also tag all other data-blocks which
* would user one of those. */
if (ELEM(GS(id->name), ID_OB, ID_GR)) {
id->tag |= LIB_TAG_DOIT;
}
return IDWALK_RET_NOP;
}
/* Set the object to override. */
static int make_override_library_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
@ -2326,11 +2286,11 @@ static int make_override_library_invoke(bContext *C, wmOperator *op, const wmEve
static int make_override_library_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obact = CTX_data_active_object(C);
ID *id_root = NULL;
bool success = false;
if (!ID_IS_LINKED(obact) && obact->instance_collection != NULL &&
ID_IS_LINKED(obact->instance_collection)) {
if (!ID_IS_OVERRIDABLE_LIBRARY(obact->instance_collection)) {
@ -2374,127 +2334,15 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
/* Tag all collections and objects, as well as other IDs using them. */
id_root->tag |= LIB_TAG_DOIT;
const bool success = BKE_lib_override_library_create(
bmain, scene, view_layer, id_root, &obact->id);
BKE_main_relations_create(bmain, 0);
BKE_library_foreach_ID_link(
bmain, id_root, make_override_tag_ids_cb, id_root, IDWALK_READONLY | IDWALK_RECURSE);
/* Then, we remove (untag) bone shape objects, you shall never want to override those
* (hopefully)... */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type == OB_ARMATURE && ob->pose != NULL && (ob->id.tag & LIB_TAG_DOIT)) {
for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan != NULL; pchan = pchan->next) {
if (pchan->custom != NULL) {
pchan->custom->id.tag &= ~LIB_TAG_DOIT;
}
}
}
/* Remove the instance empty from this scene, the items now have an overridden collection
* instead. */
if (success && id_root != &obact->id) {
ED_object_base_free_and_unlink(bmain, scene, obact);
}
/* Note that this call will also free the main relations data we created above. */
BKE_lib_override_library_dependencies_tag(bmain, id_root, LIB_TAG_DOIT, false);
success = BKE_lib_override_library_create_from_tag(bmain);
if (success) {
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_main_collection_sync(bmain);
switch (GS(id_root->name)) {
case ID_GR: {
Collection *collection_new = ((Collection *)id_root->newid);
BKE_collection_add_from_object(bmain, scene, obact, collection_new);
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection_new, ob_new) {
if (ob_new != NULL && ob_new->id.override_library != NULL) {
Base *base;
if ((base = BKE_view_layer_base_find(view_layer, ob_new)) == NULL) {
BKE_collection_object_add_from(bmain, scene, obact, ob_new);
base = BKE_view_layer_base_find(view_layer, ob_new);
DEG_id_tag_update_ex(bmain, &ob_new->id, ID_RECALC_TRANSFORM | ID_RECALC_BASE_FLAGS);
}
if (ob_new == (Object *)obact->id.newid) {
/* TODO: is setting active needed? */
BKE_view_layer_base_select_and_set_active(view_layer, base);
}
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
break;
}
case ID_OB: {
BKE_collection_object_add_from(bmain, scene, obact, ((Object *)id_root->newid));
break;
}
default:
BLI_assert(0);
}
/* We need to ensure all new overrides of objects are properly instantiated. */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
Object *ob_new = (Object *)ob->id.newid;
if (ob_new != NULL) {
BLI_assert(ob_new->id.override_library != NULL &&
ob_new->id.override_library->reference == &ob->id);
Collection *default_instantiating_collection = NULL;
Base *base;
if ((base = BKE_view_layer_base_find(view_layer, ob_new)) == NULL) {
if (default_instantiating_collection == NULL) {
switch (GS(id_root->name)) {
case ID_GR: {
default_instantiating_collection = BKE_collection_add(
bmain, (Collection *)id_root, "OVERRIDE_HIDDEN");
break;
}
case ID_OB: {
/* Add the new container collection to one of the collections instantiating the
* root object, or scene's master collection if none found. */
Object *ob_root = (Object *)id_root;
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (BKE_collection_has_object(collection, ob_root) &&
BKE_view_layer_has_collection(view_layer, collection)) {
default_instantiating_collection = BKE_collection_add(
bmain, collection, "OVERRIDE_HIDDEN");
}
}
if (default_instantiating_collection == NULL) {
default_instantiating_collection = BKE_collection_add(
bmain, scene->master_collection, "OVERRIDE_HIDDEN");
}
break;
}
default:
BLI_assert(0);
}
/* Hide the collection from viewport and render. */
default_instantiating_collection->flag |= COLLECTION_RESTRICT_VIEWPORT |
COLLECTION_RESTRICT_RENDER;
}
BKE_collection_object_add(bmain, default_instantiating_collection, ob_new);
DEG_id_tag_update_ex(bmain, &ob_new->id, ID_RECALC_TRANSFORM | ID_RECALC_BASE_FLAGS);
}
}
}
/* Remove the instance empty from this scene, the items now have an overridden collection
* instead. */
if (id_root != &obact->id) {
ED_object_base_free_and_unlink(bmain, scene, obact);
}
}
/* Cleanup. */
BKE_main_id_clear_newpoins(bmain);
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
DEG_id_tag_update(&CTX_data_scene(C)->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_WINDOW, NULL);