Cleanup: Remove unused method from image_engine.

`get_gpu_textures` was created when the image engine didn't support
texture streaming and used the gpu textures that were stored in the
image buffer itself.
This commit is contained in:
Jeroen Bakker 2022-12-09 10:57:48 +01:00
parent 5ee116d448
commit 50ef008c61
3 changed files with 0 additions and 93 deletions

View File

@ -61,16 +61,6 @@ class AbstractSpaceAccessor {
virtual void get_shader_parameters(ShaderParameters &r_shader_parameters,
ImBuf *image_buffer) = 0;
/**
* Retrieve the gpu textures to draw.
*/
virtual void get_gpu_textures(Image *image,
ImageUser *iuser,
ImBuf *image_buffer,
GPUTexture **r_gpu_texture,
bool *r_owns_texture,
GPUTexture **r_tex_tile_data) = 0;
/** \brief Is (wrap) repeat option enabled in the space. */
virtual bool use_tile_drawing() const = 0;

View File

@ -82,77 +82,6 @@ class SpaceImageAccessor : public AbstractSpaceAccessor {
}
}
void get_gpu_textures(Image *image,
ImageUser *iuser,
ImBuf *image_buffer,
GPUTexture **r_gpu_texture,
bool *r_owns_texture,
GPUTexture **r_tex_tile_data) override
{
if (image->rr != nullptr) {
/* Update multi-index and pass for the current eye. */
BKE_image_multilayer_index(image->rr, iuser);
}
else {
BKE_image_multiview_index(image, iuser);
}
if (image_buffer == nullptr) {
return;
}
if (image_buffer->rect == nullptr && image_buffer->rect_float == nullptr) {
/* This code-path is only supposed to happen when drawing a lazily-allocatable render result.
* In all the other cases the `ED_space_image_acquire_buffer()` is expected to return nullptr
* as an image buffer when it has no pixels. */
BLI_assert(image->type == IMA_TYPE_R_RESULT);
float zero[4] = {0, 0, 0, 0};
*r_gpu_texture = GPU_texture_create_2d_ex(
__func__, 1, 1, 0, GPU_RGBA16F, GPU_TEXTURE_USAGE_SHADER_READ, zero);
*r_owns_texture = true;
return;
}
const int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(image_buffer);
if (sima_flag & SI_SHOW_ZBUF &&
(image_buffer->zbuf || image_buffer->zbuf_float || (image_buffer->channels == 1))) {
if (image_buffer->zbuf) {
BLI_assert_msg(0, "Integer based depth buffers not supported");
}
else if (image_buffer->zbuf_float) {
*r_gpu_texture = GPU_texture_create_2d_ex(__func__,
image_buffer->x,
image_buffer->y,
0,
GPU_R16F,
GPU_TEXTURE_USAGE_SHADER_READ,
image_buffer->zbuf_float);
*r_owns_texture = true;
}
else if (image_buffer->rect_float && image_buffer->channels == 1) {
*r_gpu_texture = GPU_texture_create_2d_ex(__func__,
image_buffer->x,
image_buffer->y,
0,
GPU_R16F,
GPU_TEXTURE_USAGE_SHADER_READ,
image_buffer->rect_float);
*r_owns_texture = true;
}
}
else if (image->source == IMA_SRC_TILED) {
*r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, image_buffer);
*r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, nullptr);
*r_owns_texture = false;
}
else {
*r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, image_buffer);
*r_owns_texture = false;
}
}
bool use_tile_drawing() const override
{
return (sima->flag & SI_DRAW_TILE) != 0;

View File

@ -77,18 +77,6 @@ class SpaceNodeAccessor : public AbstractSpaceAccessor {
}
}
void get_gpu_textures(Image *image,
ImageUser *iuser,
ImBuf *ibuf,
GPUTexture **r_gpu_texture,
bool *r_owns_texture,
GPUTexture **r_tex_tile_data) override
{
*r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
*r_owns_texture = false;
*r_tex_tile_data = nullptr;
}
bool use_tile_drawing() const override
{
return false;