Fix T81675: Renaming collapsed collection in Outliner renames nested items

* `do_outliner_item_rename()` enables the rename mode for the item under the
  cursor. Issue is, collapsed children end up having stored the same coordinate
  as their parent, so they too would get the rename mode enabled (there is no
  early-exit that would hide this).
* The items displayed as inline icons do get the proper coordinates of the
  icons, so they are not mistaken as being under the cursor.

After rBb077de086e14, the Outliner tree is rebuilt less often, so the
coordinates are cleared less often too.

As far as I can see we can always clear coordinates of invisible items now. No
code seems to depend on keeping the old coordinates anymore.
This commit is contained in:
Julian Eisel 2020-10-15 20:00:18 +02:00
parent 5efb104003
commit 5129e2e042
Notes: blender-bot 2023-02-14 07:17:43 +01:00
Referenced by issue #81675, renaming a collection in outliner triggers renaming mode for all meshes inside
1 changed files with 3 additions and 3 deletions

View File

@ -2915,9 +2915,9 @@ static void outliner_set_coord_tree_element(TreeElement *te, int startx, int sta
/* closed items may be displayed in row of parent, don't change their coordinate! */
if ((te->flag & TE_ICONROW) == 0 && (te->flag & TE_ICONROW_MERGED) == 0) {
/* store coord and continue, we need coordinates for elements outside view too */
te->xs = startx;
te->ys = starty;
te->xs = 0;
te->ys = 0;
te->xend = 0;
}
for (ten = te->subtree.first; ten; ten = ten->next) {