Versioning: name screens by their workspaces
Avoids all screens in the startup file being named 'Default.###'.
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51b2d06613
Notes:
blender-bot
2023-02-14 07:17:43 +01:00
Referenced by issue #59647, Multiresolution Subdivide Crash with render "Simplify" option
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@ -39,6 +39,7 @@
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#include "DNA_userdef_types.h"
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#include "DNA_object_types.h"
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#include "DNA_workspace_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_colortools.h"
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#include "BKE_layer.h"
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@ -103,9 +104,20 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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}
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}
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/* Name all screens by their workspaces (avoids 'Default.###' names). */
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{
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/* Default only has one window. */
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wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first;
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace);
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bScreen *screen = layout->screen;
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BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
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}
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}
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{
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/* 'UV Editing' should use UV mode. */
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bScreen *screen = BLI_findstring(&bmain->screen, "Default.005", offsetof(ID, name) + 2);
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bScreen *screen = BLI_findstring(&bmain->screen, "UV Editing", offsetof(ID, name) + 2);
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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if (sl->spacetype == SPACE_IMAGE) {
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