Cleanup: indentation

This commit is contained in:
Campbell Barton 2017-09-27 00:05:06 +10:00
parent 7593ac2aff
commit 51c87bbad0
1 changed files with 12 additions and 12 deletions

View File

@ -1027,19 +1027,19 @@ static void manipulator_prepare_mat(
case V3D_AROUND_CENTER_BOUNDS:
case V3D_AROUND_ACTIVE:
{
bGPdata *gpd = CTX_data_gpencil_data(C);
Object *ob = OBACT_NEW(sl);
bGPdata *gpd = CTX_data_gpencil_data(C);
Object *ob = OBACT_NEW(sl);
if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) &&
((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
(!(ob->mode & OB_MODE_POSE)))
{
copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
}
else {
mid_v3_v3v3(rv3d->twmat[3], tbounds->min, tbounds->max);
}
break;
if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) &&
((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
(!(ob->mode & OB_MODE_POSE)))
{
copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
}
else {
mid_v3_v3v3(rv3d->twmat[3], tbounds->min, tbounds->max);
}
break;
}
case V3D_AROUND_LOCAL_ORIGINS:
case V3D_AROUND_CENTER_MEAN: