Freestyle: Fix for comments in line with the previous commit.
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blender-bot
2023-02-14 10:40:05 +01:00
Referenced by issue #40246, Speaker Object is missing from Tabs > 'Create' tab in the Toolbar Referenced by issue #40156, Cycles Baking and applyRotation issues
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@ -581,7 +581,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
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for (int k = 0; k < 2; k++) {
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tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d());
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tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord());
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// v coord is 0.5 for tvRep[0], 1.0 for tvRep[1]
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// v coord is -0.5 for tvRep[0], -1.0 for tvRep[1]
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tvRep[k]->setTexCoord(Vec2r(0.25, -0.5 * (k + 1)), true);
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tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB()));
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tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
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@ -595,7 +595,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
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// copy the vertices with different texture coordinates
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for (int k = 0; k < 2; k++) {
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tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
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// v coord is 0.0 for tvRep[0], 0.5 for tvRep[1]
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// v coord is 0.0 for tvRep[0], -0.5 for tvRep[1]
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tvRep[k]->setTexCoord(Vec2r(0.0, -0.5 * k), true);
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i++;
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}
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@ -637,7 +637,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
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for (int k = 0; k < 2; k++) {
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tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d());
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tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord());
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// v coord is 0.0 for tvRep[0], 0.5 for tvRep[1]
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// v coord is 0.0 for tvRep[0], -0.5 for tvRep[1]
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tvRep[k]->setTexCoord(Vec2r((real)tiles, -0.5 * k), true);
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tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB()));
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tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
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@ -651,7 +651,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
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// copy the vertices with different texture coordinates
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for (int k = 0; k < 2; k++) {
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tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
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// v coord is 0.5 for tvRep[0], 1.0 for tvRep[1]
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// v coord is -0.5 for tvRep[0], -1.0 for tvRep[1]
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tvRep[k]->setTexCoord(Vec2r(0.75, -0.5 * (k + 1)), true);
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i++;
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}
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