Fix assertion in UV path select

Existing path selection & new path picking included without UV's.
Now limit objects to those with UV's.

Also remove use of CTX_wm_view3d(C) in the UV editor it would be NULL,
but it doesn't makes sense to use the 3D viewport for UV operations
even if it was available.
This commit is contained in:
Campbell Barton 2023-01-20 22:29:07 +11:00
parent 127eb2e328
commit 5218391701
1 changed files with 4 additions and 4 deletions

View File

@ -562,8 +562,8 @@ static int uv_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmEve
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C), &objects_len);
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, NULL, &objects_len);
float co[2];
@ -796,8 +796,8 @@ static int uv_shortest_path_select_exec(bContext *C, wmOperator *op)
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C), &objects_len);
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, NULL, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);