Cleanup: Reorder functions

The Quadriflow remeshing was in the middle of the voxel remesh code.
This commit is contained in:
Hans Goudey 2021-07-30 21:51:47 -04:00
parent d91c266986
commit 524908146c
1 changed files with 92 additions and 92 deletions

View File

@ -63,98 +63,6 @@ using blender::Array;
using blender::float3;
using blender::IndexRange;
#ifdef WITH_OPENVDB
struct OpenVDBLevelSet *BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(
Mesh *mesh, struct OpenVDBTransform *transform)
{
BKE_mesh_runtime_looptri_recalc(mesh);
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
MVertTri *verttri = (MVertTri *)MEM_callocN(
sizeof(*verttri) * BKE_mesh_runtime_looptri_len(mesh), "remesh_looptri");
BKE_mesh_runtime_verttri_from_looptri(
verttri, mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(mesh));
const int totfaces = BKE_mesh_runtime_looptri_len(mesh);
const int totverts = mesh->totvert;
Array<float3> verts(totverts);
Array<int> faces(totfaces * 3);
for (const int i : IndexRange(totverts)) {
verts[i] = mesh->mvert[i].co;
}
for (const int i : IndexRange(totfaces)) {
MVertTri &vt = verttri[i];
faces[i * 3] = vt.tri[0];
faces[i * 3 + 1] = vt.tri[1];
faces[i * 3 + 2] = vt.tri[2];
}
struct OpenVDBLevelSet *level_set = OpenVDBLevelSet_create(false, nullptr);
OpenVDBLevelSet_mesh_to_level_set(
level_set, (const float *)verts.data(), faces.data(), totverts, totfaces, transform);
MEM_freeN(verttri);
return level_set;
}
Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLevelSet *level_set,
double isovalue,
double adaptivity,
bool relax_disoriented_triangles)
{
struct OpenVDBVolumeToMeshData output_mesh;
OpenVDBLevelSet_volume_to_mesh(
level_set, &output_mesh, isovalue, adaptivity, relax_disoriented_triangles);
Mesh *mesh = BKE_mesh_new_nomain(output_mesh.totvertices,
0,
0,
(output_mesh.totquads * 4) + (output_mesh.tottriangles * 3),
output_mesh.totquads + output_mesh.tottriangles);
for (const int i : IndexRange(output_mesh.totvertices)) {
copy_v3_v3(mesh->mvert[i].co, &output_mesh.vertices[i * 3]);
}
for (const int i : IndexRange(output_mesh.totquads)) {
MPoly &poly = mesh->mpoly[i];
const int loopstart = i * 4;
poly.loopstart = loopstart;
poly.totloop = 4;
mesh->mloop[loopstart].v = output_mesh.quads[loopstart];
mesh->mloop[loopstart + 1].v = output_mesh.quads[loopstart + 1];
mesh->mloop[loopstart + 2].v = output_mesh.quads[loopstart + 2];
mesh->mloop[loopstart + 3].v = output_mesh.quads[loopstart + 3];
}
const int triangle_poly_start = output_mesh.totquads;
const int triangle_loop_start = output_mesh.totquads * 4;
for (const int i : IndexRange(output_mesh.tottriangles)) {
MPoly &poly = mesh->mpoly[triangle_poly_start + i];
const int loopstart = triangle_loop_start + i * 3;
poly.loopstart = loopstart;
poly.totloop = 3;
mesh->mloop[loopstart].v = output_mesh.triangles[i * 3 + 2];
mesh->mloop[loopstart + 1].v = output_mesh.triangles[i * 3 + 1];
mesh->mloop[loopstart + 2].v = output_mesh.triangles[i * 3];
}
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_calc_normals(mesh);
MEM_freeN(output_mesh.quads);
MEM_freeN(output_mesh.vertices);
if (output_mesh.tottriangles > 0) {
MEM_freeN(output_mesh.triangles);
}
return mesh;
}
#endif
#ifdef WITH_QUADRIFLOW
static Mesh *BKE_mesh_remesh_quadriflow(Mesh *input_mesh,
int target_faces,
@ -291,6 +199,98 @@ Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(Mesh *mesh,
return new_mesh;
}
#ifdef WITH_OPENVDB
struct OpenVDBLevelSet *BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(
Mesh *mesh, struct OpenVDBTransform *transform)
{
BKE_mesh_runtime_looptri_recalc(mesh);
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
MVertTri *verttri = (MVertTri *)MEM_callocN(
sizeof(*verttri) * BKE_mesh_runtime_looptri_len(mesh), "remesh_looptri");
BKE_mesh_runtime_verttri_from_looptri(
verttri, mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(mesh));
const int totfaces = BKE_mesh_runtime_looptri_len(mesh);
const int totverts = mesh->totvert;
Array<float3> verts(totverts);
Array<int> faces(totfaces * 3);
for (const int i : IndexRange(totverts)) {
verts[i] = mesh->mvert[i].co;
}
for (const int i : IndexRange(totfaces)) {
MVertTri &vt = verttri[i];
faces[i * 3] = vt.tri[0];
faces[i * 3 + 1] = vt.tri[1];
faces[i * 3 + 2] = vt.tri[2];
}
struct OpenVDBLevelSet *level_set = OpenVDBLevelSet_create(false, nullptr);
OpenVDBLevelSet_mesh_to_level_set(
level_set, (const float *)verts.data(), faces.data(), totverts, totfaces, transform);
MEM_freeN(verttri);
return level_set;
}
Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLevelSet *level_set,
double isovalue,
double adaptivity,
bool relax_disoriented_triangles)
{
struct OpenVDBVolumeToMeshData output_mesh;
OpenVDBLevelSet_volume_to_mesh(
level_set, &output_mesh, isovalue, adaptivity, relax_disoriented_triangles);
Mesh *mesh = BKE_mesh_new_nomain(output_mesh.totvertices,
0,
0,
(output_mesh.totquads * 4) + (output_mesh.tottriangles * 3),
output_mesh.totquads + output_mesh.tottriangles);
for (const int i : IndexRange(output_mesh.totvertices)) {
copy_v3_v3(mesh->mvert[i].co, &output_mesh.vertices[i * 3]);
}
for (const int i : IndexRange(output_mesh.totquads)) {
MPoly &poly = mesh->mpoly[i];
const int loopstart = i * 4;
poly.loopstart = loopstart;
poly.totloop = 4;
mesh->mloop[loopstart].v = output_mesh.quads[loopstart];
mesh->mloop[loopstart + 1].v = output_mesh.quads[loopstart + 1];
mesh->mloop[loopstart + 2].v = output_mesh.quads[loopstart + 2];
mesh->mloop[loopstart + 3].v = output_mesh.quads[loopstart + 3];
}
const int triangle_poly_start = output_mesh.totquads;
const int triangle_loop_start = output_mesh.totquads * 4;
for (const int i : IndexRange(output_mesh.tottriangles)) {
MPoly &poly = mesh->mpoly[triangle_poly_start + i];
const int loopstart = triangle_loop_start + i * 3;
poly.loopstart = loopstart;
poly.totloop = 3;
mesh->mloop[loopstart].v = output_mesh.triangles[i * 3 + 2];
mesh->mloop[loopstart + 1].v = output_mesh.triangles[i * 3 + 1];
mesh->mloop[loopstart + 2].v = output_mesh.triangles[i * 3];
}
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_calc_normals(mesh);
MEM_freeN(output_mesh.quads);
MEM_freeN(output_mesh.vertices);
if (output_mesh.tottriangles > 0) {
MEM_freeN(output_mesh.triangles);
}
return mesh;
}
#endif
Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(Mesh *mesh,
float voxel_size,
float adaptivity,