Building 2.8 again after warning cleanup (696ed6d3ca
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@ -1687,7 +1687,7 @@ void GPU_end_dupli_object(void)
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}
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void GPU_begin_object_materials(
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View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *UNUSED(sl), Object *ob,
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View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *sl, Object *ob,
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bool glsl, bool *do_alpha_after)
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{
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Material *ma;
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@ -1728,6 +1728,8 @@ void GPU_begin_object_materials(
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if (rv3d->rflag & RV3D_IS_GAME_ENGINE) {
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ob = BKE_object_lod_matob_get(ob, sl);
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}
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#else
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UNUSED_VARS(sl);
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#endif
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/* initialize state */
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