UI: add missing tooltips for the shader node options
Differential Revision: https://developer.blender.org/D14878
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9fef80c663
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@ -443,9 +443,9 @@ const EnumPropertyItem rna_enum_node_clamp_items[] = {
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static const EnumPropertyItem rna_enum_node_tex_dimensions_items[] = {
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{1, "1D", 0, "1D", "Use the scalar value W as input"},
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{2, "2D", 0, "2D", "Use the 2D vector (x, y) as input. The z component is ignored"},
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{3, "3D", 0, "3D", "Use the 3D vector (x, y, z) as input"},
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{4, "4D", 0, "4D", "Use the 4D vector (x, y, z, w) as input"},
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{2, "2D", 0, "2D", "Use the 2D vector (X, Y) as input. The Z component is ignored"},
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{3, "3D", 0, "3D", "Use the 3D vector (X, Y, Z) as input"},
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{4, "4D", 0, "4D", "Use the 4D vector (X, Y, Z, W) as input"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -4523,9 +4523,9 @@ static const EnumPropertyItem prop_view_layer_items[] = {
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};
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static const EnumPropertyItem prop_tri_channel_items[] = {
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{1, "R", 0, "R", ""},
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{2, "G", 0, "G", ""},
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{3, "B", 0, "B", ""},
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{1, "R", 0, "R", "Red"},
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{2, "G", 0, "G", "Green"},
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{3, "B", 0, "B", "Blue"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -4544,46 +4544,81 @@ static const EnumPropertyItem node_ycc_items[] = {
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};
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static const EnumPropertyItem node_glossy_items[] = {
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{SHD_GLOSSY_SHARP, "SHARP", 0, "Sharp", ""},
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{SHD_GLOSSY_SHARP,
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"SHARP",
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0,
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"Sharp",
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"Results in perfectly sharp reflections like a mirror. The Roughness value is not used"},
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{SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""},
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{SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
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{SHD_GLOSSY_ASHIKHMIN_SHIRLEY, "ASHIKHMIN_SHIRLEY", 0, "Ashikhmin-Shirley", ""},
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{SHD_GLOSSY_MULTI_GGX, "MULTI_GGX", 0, "Multiscatter GGX", ""},
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{SHD_GLOSSY_MULTI_GGX,
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"MULTI_GGX",
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0,
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"Multiscatter GGX",
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"Slower than GGX but gives a more energy conserving results, which would otherwise be "
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"visible as excessive darkening"},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem node_anisotropic_items[] = {
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{SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""},
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{SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
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{SHD_GLOSSY_MULTI_GGX, "MULTI_GGX", 0, "Multiscatter GGX", ""},
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{SHD_GLOSSY_MULTI_GGX,
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"MULTI_GGX",
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0,
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"Multiscatter GGX",
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"Slower than GGX but gives a more energy conserving results, which would otherwise be "
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"visible as excessive darkening"},
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{SHD_GLOSSY_ASHIKHMIN_SHIRLEY, "ASHIKHMIN_SHIRLEY", 0, "Ashikhmin-Shirley", ""},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem node_glass_items[] = {
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{SHD_GLOSSY_SHARP, "SHARP", 0, "Sharp", ""},
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{SHD_GLOSSY_SHARP,
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"SHARP",
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0,
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"Sharp",
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"Results in perfectly sharp reflections like a mirror. The Roughness value is not used"},
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{SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""},
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{SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
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{SHD_GLOSSY_MULTI_GGX, "MULTI_GGX", 0, "Multiscatter GGX", ""},
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{SHD_GLOSSY_MULTI_GGX,
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"MULTI_GGX",
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0,
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"Multiscatter GGX",
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"Slower than GGX but gives a more energy conserving results, which would otherwise be "
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"visible as excessive darkening"},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem node_refraction_items[] = {
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{SHD_GLOSSY_SHARP, "SHARP", 0, "Sharp", ""},
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{SHD_GLOSSY_SHARP,
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"SHARP",
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0,
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"Sharp",
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"Results in perfectly sharp reflections like a mirror. The Roughness value is not used"},
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{SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""},
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{SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem node_toon_items[] = {
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{SHD_TOON_DIFFUSE, "DIFFUSE", 0, "Diffuse", ""},
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{SHD_TOON_GLOSSY, "GLOSSY", 0, "Glossy", ""},
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{SHD_TOON_DIFFUSE, "DIFFUSE", 0, "Diffuse", "Use diffuse BSDF"},
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{SHD_TOON_GLOSSY, "GLOSSY", 0, "Glossy", "Use glossy BSDF"},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem node_hair_items[] = {
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{SHD_HAIR_REFLECTION, "Reflection", 0, "Reflection", ""},
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{SHD_HAIR_TRANSMISSION, "Transmission", 0, "Transmission", ""},
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{SHD_HAIR_REFLECTION,
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"Reflection",
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0,
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"Reflection",
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"The light that bounces off the surface of the hair"},
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{SHD_HAIR_TRANSMISSION,
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"Transmission",
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0,
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"Transmission",
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"The light that passes through the hair and exits on the other side"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -4623,7 +4658,12 @@ static EnumPropertyItem node_ies_mode_items[] = {
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static const EnumPropertyItem node_principled_distribution_items[] = {
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{SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
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{SHD_GLOSSY_MULTI_GGX, "MULTI_GGX", 0, "Multiscatter GGX", ""},
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{SHD_GLOSSY_MULTI_GGX,
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"MULTI_GGX",
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0,
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"Multiscatter GGX",
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"Slower than GGX but gives a more energy conserving results, which would otherwise be "
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"visible as excessive darkening"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -5517,8 +5557,7 @@ static void def_sh_tex_noise(StructRNA *srna)
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prop = RNA_def_property(srna, "noise_dimensions", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "dimensions");
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RNA_def_property_enum_items(prop, rna_enum_node_tex_dimensions_items);
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RNA_def_property_ui_text(
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prop, "Dimensions", "The dimensions of the space to evaluate the noise in");
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RNA_def_property_ui_text(prop, "Dimensions", "Number of dimensions to output noise for");
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RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
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}
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@ -5581,11 +5620,28 @@ static void def_sh_tex_magic(StructRNA *srna)
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static void def_sh_tex_musgrave(StructRNA *srna)
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{
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static const EnumPropertyItem prop_musgrave_type[] = {
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{SHD_MUSGRAVE_MULTIFRACTAL, "MULTIFRACTAL", 0, "Multifractal", ""},
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{SHD_MUSGRAVE_RIDGED_MULTIFRACTAL, "RIDGED_MULTIFRACTAL", 0, "Ridged Multifractal", ""},
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{SHD_MUSGRAVE_HYBRID_MULTIFRACTAL, "HYBRID_MULTIFRACTAL", 0, "Hybrid Multifractal", ""},
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{SHD_MUSGRAVE_FBM, "FBM", 0, "fBM", ""},
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{SHD_MUSGRAVE_HETERO_TERRAIN, "HETERO_TERRAIN", 0, "Hetero Terrain", ""},
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{SHD_MUSGRAVE_MULTIFRACTAL,
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"MULTIFRACTAL",
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0,
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"Multifractal",
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"More uneven result (varies with location), more similar to a real terrain"},
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{SHD_MUSGRAVE_RIDGED_MULTIFRACTAL,
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"RIDGED_MULTIFRACTAL",
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0,
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"Ridged Multifractal",
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"Create sharp peaks"},
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{SHD_MUSGRAVE_HYBRID_MULTIFRACTAL,
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"HYBRID_MULTIFRACTAL",
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0,
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"Hybrid Multifractal",
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"Create peaks and valleys with different roughness values"},
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{SHD_MUSGRAVE_FBM, "FBM", 0, "fBM", "Produce an unnatural homogeneous and isotropic result"},
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{SHD_MUSGRAVE_HETERO_TERRAIN,
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"HETERO_TERRAIN",
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0,
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"Hetero Terrain",
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"Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of "
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"river channels"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -5597,13 +5653,13 @@ static void def_sh_tex_musgrave(StructRNA *srna)
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prop = RNA_def_property(srna, "musgrave_dimensions", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "dimensions");
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RNA_def_property_enum_items(prop, rna_enum_node_tex_dimensions_items);
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RNA_def_property_ui_text(prop, "Dimensions", "");
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RNA_def_property_ui_text(prop, "Dimensions", "Number of dimensions to output noise for");
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RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
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prop = RNA_def_property(srna, "musgrave_type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "musgrave_type");
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RNA_def_property_enum_items(prop, prop_musgrave_type);
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RNA_def_property_ui_text(prop, "Type", "");
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RNA_def_property_ui_text(prop, "Type", "Type of the Musgrave texture");
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RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
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}
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@ -5652,19 +5708,21 @@ static void def_sh_tex_voronoi(StructRNA *srna)
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prop = RNA_def_property(srna, "voronoi_dimensions", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "dimensions");
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RNA_def_property_enum_items(prop, rna_enum_node_tex_dimensions_items);
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RNA_def_property_ui_text(prop, "Dimensions", "");
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RNA_def_property_ui_text(prop, "Dimensions", "Number of dimensions to output noise for");
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RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
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prop = RNA_def_property(srna, "distance", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "distance");
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RNA_def_property_enum_items(prop, prop_distance_items);
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RNA_def_property_ui_text(prop, "Distance Metric", "");
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RNA_def_property_ui_text(
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prop, "Distance Metric", "The distance metric used to compute the texture");
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RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
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prop = RNA_def_property(srna, "feature", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "feature");
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RNA_def_property_enum_items(prop, prop_feature_items);
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RNA_def_property_ui_text(prop, "Feature Output", "");
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RNA_def_property_ui_text(
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prop, "Feature Output", "The Voronoi feature that the node will compute");
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RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
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}
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@ -5740,8 +5798,7 @@ static void def_sh_tex_white_noise(StructRNA *srna)
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prop = RNA_def_property(srna, "noise_dimensions", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, rna_enum_node_tex_dimensions_items);
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RNA_def_property_ui_text(
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prop, "Dimensions", "The dimensions of the space to evaluate the noise in");
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RNA_def_property_ui_text(prop, "Dimensions", "Number of dimensions to output noise for");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
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}
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@ -5983,7 +6040,7 @@ static void def_glossy(StructRNA *srna)
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prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_glossy_items);
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RNA_def_property_ui_text(prop, "Distribution", "");
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RNA_def_property_ui_text(prop, "Distribution", "Light scattering distribution on rough surface");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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@ -5994,7 +6051,7 @@ static void def_glass(StructRNA *srna)
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prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_glass_items);
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RNA_def_property_ui_text(prop, "Distribution", "");
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RNA_def_property_ui_text(prop, "Distribution", "Light scattering distribution on rough surface");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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@ -6005,7 +6062,7 @@ static void def_principled(StructRNA *srna)
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prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_principled_distribution_items);
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RNA_def_property_ui_text(prop, "Distribution", "");
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RNA_def_property_ui_text(prop, "Distribution", "Light scattering distribution on rough surface");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
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prop = RNA_def_property(srna, "subsurface_method", PROP_ENUM, PROP_NONE);
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@ -6023,7 +6080,7 @@ static void def_refraction(StructRNA *srna)
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prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_refraction_items);
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RNA_def_property_ui_text(prop, "Distribution", "");
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RNA_def_property_ui_text(prop, "Distribution", "Light scattering distribution on rough surface");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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@ -6034,7 +6091,7 @@ static void def_anisotropic(StructRNA *srna)
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prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_anisotropic_items);
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RNA_def_property_ui_text(prop, "Distribution", "");
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RNA_def_property_ui_text(prop, "Distribution", "Light scattering distribution on rough surface");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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@ -6045,7 +6102,7 @@ static void def_toon(StructRNA *srna)
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prop = RNA_def_property(srna, "component", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_toon_items);
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RNA_def_property_ui_text(prop, "Component", "");
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RNA_def_property_ui_text(prop, "Component", "Toon BSDF component to use");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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@ -6067,7 +6124,7 @@ static void def_hair(StructRNA *srna)
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prop = RNA_def_property(srna, "component", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_hair_items);
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RNA_def_property_ui_text(prop, "Component", "");
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RNA_def_property_ui_text(prop, "Component", "Hair BSDF component to use");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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