Removed debugging code.

This commit is contained in:
Lukas Tönne 2015-01-15 18:18:03 +01:00
parent 0666de06f3
commit 53135f91d2
1 changed files with 0 additions and 9 deletions

View File

@ -46,7 +46,6 @@
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
@ -773,14 +772,6 @@ static bool remap_hair_emitter(Scene *scene, Object *UNUSED(ob), ParticleSystem
/* offset in world space */
sub_v3_v3v3(offset, nearest.co, co);
{
SimDebugData *dd = psys->clmd ? psys->clmd->debug_data : NULL;
BKE_sim_debug_data_add_dot(dd, nearest.co, 1,1,1, "particle matrix", 689, i);
BKE_sim_debug_data_add_vector(dd, hairmat[3], hairmat[0], 1,0,0, "particle matrix", 222, i);
BKE_sim_debug_data_add_vector(dd, hairmat[3], hairmat[1], 0,1,0, "particle matrix", 333, i);
BKE_sim_debug_data_add_vector(dd, hairmat[3], hairmat[2], 0,0,1, "particle matrix", 444, i);
}
if (edit_point) {
for (k=0, key=pa->hair, tkey=tpa->hair, ekey = edit_point->keys; k<tpa->totkey; k++, key++, tkey++, ekey++) {