Removed debugging code.
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0666de06f3
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@ -46,7 +46,6 @@
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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@ -773,14 +772,6 @@ static bool remap_hair_emitter(Scene *scene, Object *UNUSED(ob), ParticleSystem
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/* offset in world space */
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sub_v3_v3v3(offset, nearest.co, co);
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{
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SimDebugData *dd = psys->clmd ? psys->clmd->debug_data : NULL;
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BKE_sim_debug_data_add_dot(dd, nearest.co, 1,1,1, "particle matrix", 689, i);
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BKE_sim_debug_data_add_vector(dd, hairmat[3], hairmat[0], 1,0,0, "particle matrix", 222, i);
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BKE_sim_debug_data_add_vector(dd, hairmat[3], hairmat[1], 0,1,0, "particle matrix", 333, i);
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BKE_sim_debug_data_add_vector(dd, hairmat[3], hairmat[2], 0,0,1, "particle matrix", 444, i);
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}
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if (edit_point) {
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for (k=0, key=pa->hair, tkey=tpa->hair, ekey = edit_point->keys; k<tpa->totkey; k++, key++, tkey++, ekey++) {
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