Win32: make DIR struct opaque
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291152e127
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532e29cd76
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@ -132,17 +132,8 @@ struct dirent {
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char *d_name;
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};
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typedef struct _DIR {
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HANDLE handle;
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WIN32_FIND_DATAW data;
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char path[MAX_PATH];
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long dd_loc;
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long dd_size;
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char dd_buf[4096];
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void *dd_direct;
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struct dirent direntry;
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} DIR;
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/* intentionally opaque to users */
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typedef struct __dirstream DIR;
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DIR *opendir(const char *path);
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struct dirent *readdir(DIR *dp);
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@ -44,6 +44,19 @@
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#include "BLI_utildefines.h"
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#include "utfconv.h"
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/* keep local to this file */
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struct __dirstream {
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HANDLE handle;
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WIN32_FIND_DATAW data;
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char path[MAX_PATH];
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long dd_loc;
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long dd_size;
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char dd_buf[4096];
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void *dd_direct;
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struct dirent direntry;
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};
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/* Note: MinGW (FREE_WINDOWS) has opendir() and _wopendir(), and only the
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* latter accepts a path name of wchar_t type. Rather than messing up with
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* extra #ifdef's here and there, Blender's own implementations of opendir()
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