Merge branch 'blender-v2.82-release'

This commit is contained in:
Brecht Van Lommel 2020-01-31 13:03:15 +01:00
commit 53d805abcb
12 changed files with 446 additions and 145 deletions

View File

@ -40,9 +40,14 @@ macro(BLENDER_SRC_GTEST_EX)
add_executable(${TARGET_NAME} ${ARG_SRC} ${MANIFEST})
target_include_directories(${TARGET_NAME} PUBLIC "${TEST_INC}")
target_include_directories(${TARGET_NAME} SYSTEM PUBLIC "${TEST_INC_SYS}")
target_link_libraries(${TARGET_NAME} ${ARG_EXTRA_LIBS} ${PLATFORM_LINKLIBS})
if(WITH_TBB)
# Force TBB libraries to be in front of MKL (part of OpenImageDenoise), so
# that it is initialized before MKL and static library initialization order
# issues are avoided.
target_link_libraries(${TARGET_NAME} ${TBB_LIBRARIES})
endif()
target_link_libraries(${TARGET_NAME}
${ARG_EXTRA_LIBS}
${PLATFORM_LINKLIBS}
bf_testing_main
bf_intern_eigen
bf_intern_guardedalloc

View File

@ -1392,7 +1392,7 @@ static void QuickSort(int *pSortBuffer, int iLeft, int iRight, unsigned int uSee
// Random
unsigned int t = uSeed & 31;
t = (uSeed << t) | (uSeed >> (32 - t));
t = rotl(uSeed, t);
uSeed = uSeed + t + 3;
// Random end

View File

@ -172,6 +172,13 @@ def write_sysinfo(filepath):
else:
output.write("Blender was built without Alembic support\n")
usd = bpy.app.usd
output.write("USD: ")
if usd.supported:
output.write("%s\n" % usd.version_string)
else:
output.write("Blender was built without USD support\n")
if not bpy.app.build_options.sdl:
output.write("SDL: Blender was built without SDL support\n")

View File

@ -29,17 +29,21 @@
/* interface */
#include "mikktspace.h"
/** \name Tangent Space Calculation
* \{ */
/* Necessary complexity to handle looptri's as quads for correct tangents */
#define USE_LOOPTRI_DETECT_QUADS
typedef struct {
const DispList *dl;
float (*tangent)[4]; /* destination */
/** Face normal for flat shading. */
float (*fnormals)[3];
/** Use by surfaces. Size of the surface in faces. */
int u_len, v_len;
} SGLSLDisplistToTangent;
/** \} */
/* ---------------------------------------------------------------------- */
/** \name DL_INDEX3 tangents
* \{ */
static int dl3_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
{
SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
@ -102,10 +106,122 @@ static void dl3_ts_SetTSpace(const SMikkTSpaceContext *pContext,
dlt->tangent[0][3] = fSign;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name DL_SURF tangents
* \{ */
static int dlsurf_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
{
SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
return dlt->v_len * dlt->u_len;
}
static int dlsurf_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
{
UNUSED_VARS(pContext, face_num);
return 4;
}
static int face_to_vert_index(SGLSLDisplistToTangent *dlt,
const int face_num,
const int vert_index)
{
int u = face_num % dlt->u_len;
int v = face_num / dlt->u_len;
if (vert_index == 0) {
u += 1;
}
else if (vert_index == 1) {
u += 1;
v += 1;
}
else if (vert_index == 2) {
v += 1;
}
/* Cyclic correction. */
u = u % dlt->dl->nr;
v = v % dlt->dl->parts;
return v * dlt->dl->nr + u;
}
static void dlsurf_ts_GetPosition(const SMikkTSpaceContext *pContext,
float r_co[3],
const int face_num,
const int vert_index)
{
SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
const float(*verts)[3] = (float(*)[3])dlt->dl->verts;
copy_v3_v3(r_co, verts[face_to_vert_index(dlt, face_num, vert_index)]);
}
static void dlsurf_ts_GetTextureCoordinate(const SMikkTSpaceContext *pContext,
float r_uv[2],
const int face_num,
const int vert_index)
{
SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
int idx = face_to_vert_index(dlt, face_num, vert_index);
/* Note: For some reason the shading U and V are swapped compared to the
* one described in the surface format. */
r_uv[0] = (idx / dlt->dl->nr) / (float)(dlt->v_len);
r_uv[1] = (idx % dlt->dl->nr) / (float)(dlt->u_len);
if (r_uv[0] == 0.0f && ELEM(vert_index, 1, 2)) {
r_uv[0] = 1.0f;
}
if (r_uv[1] == 0.0f && ELEM(vert_index, 0, 1)) {
r_uv[1] = 1.0f;
}
}
static void dlsurf_ts_GetNormal(const SMikkTSpaceContext *pContext,
float r_no[3],
const int face_num,
const int vert_index)
{
SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
const float(*nors)[3] = (float(*)[3])dlt->dl->nors;
if (dlt->fnormals) {
copy_v3_v3(r_no, dlt->fnormals[face_num]);
}
else {
copy_v3_v3(r_no, nors[face_to_vert_index(dlt, face_num, vert_index)]);
}
}
static void dlsurf_ts_SetTSpace(const SMikkTSpaceContext *pContext,
const float fvTangent[3],
const float fSign,
const int face_num,
const int vert_index)
{
SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
UNUSED_VARS(face_num, vert_index);
float *r_tan = dlt->tangent[face_num * 4 + vert_index];
copy_v3_v3(r_tan, fvTangent);
r_tan[3] = fSign;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Entry point
* \{ */
void BKE_displist_tangent_calc(const DispList *dl, float (*fnormals)[3], float (**r_tangent)[4])
{
UNUSED_VARS(fnormals);
if (dl->type == DL_INDEX3) {
/* INDEX3 have only one tangent so we don't need actual allocation. */
BLI_assert(*r_tangent != NULL);
@ -128,14 +244,31 @@ void BKE_displist_tangent_calc(const DispList *dl, float (*fnormals)[3], float (
genTangSpaceDefault(&sContext);
}
else if (dl->type == DL_SURF) {
#if 0
int vert_len = dl->parts * dl->nr;
SGLSLDisplistToTangent mesh2tangent = {
.dl = dl,
.u_len = dl->nr - ((dl->flag & DL_CYCL_U) ? 0 : 1),
.v_len = dl->parts - ((dl->flag & DL_CYCL_V) ? 0 : 1),
.fnormals = fnormals,
};
int loop_len = mesh2tangent.u_len * mesh2tangent.v_len * 4;
if (*r_tangent == NULL) {
*r_tangent = MEM_mallocN(sizeof(float[4]) * vert_len, "displist tangents");
*r_tangent = MEM_mallocN(sizeof(float[4]) * loop_len, "displist tangents");
}
#endif
/* TODO */
BLI_assert(0);
mesh2tangent.tangent = *r_tangent;
SMikkTSpaceContext sContext = {NULL};
SMikkTSpaceInterface sInterface = {NULL};
sContext.m_pUserData = &mesh2tangent;
sContext.m_pInterface = &sInterface;
sInterface.m_getNumFaces = dlsurf_ts_GetNumFaces;
sInterface.m_getNumVerticesOfFace = dlsurf_ts_GetNumVertsOfFace;
sInterface.m_getPosition = dlsurf_ts_GetPosition;
sInterface.m_getTexCoord = dlsurf_ts_GetTextureCoordinate;
sInterface.m_getNormal = dlsurf_ts_GetNormal;
sInterface.m_setTSpaceBasic = dlsurf_ts_SetTSpace;
/* 0 if failed */
genTangSpaceDefault(&sContext);
}
else {
/* Unsupported. */

View File

@ -362,32 +362,6 @@ static void surf_uv_quad(const DispList *dl, const uint quad[4], float r_uv[4][2
}
}
static GPUPackedNormal surf_tan_quad(const DispList *dl,
const float (*verts)[3],
const float nor[3],
uint index)
{
float tan[3], tmp[3];
int v = index / dl->nr;
/* Note: For some reason the shading U and V are swapped compared to the
* one described in the surface format. So tangent is along V. */
if (v == 0) {
sub_v3_v3v3(tan, verts[index + dl->nr], verts[index]);
}
else {
sub_v3_v3v3(tan, verts[index], verts[index - dl->nr]);
}
/* Orthonormalize around the normal. */
cross_v3_v3v3(tmp, nor, tan);
cross_v3_v3v3(tan, tmp, nor);
normalize_v3(tan);
GPUPackedNormal ptan = GPU_normal_convert_i10_v3(tan);
ptan.w = 1; /* Pretty sure surfaces cannot have inverted normals. */
return ptan;
}
static void displist_vertbuf_attr_set_tri_pos_nor_uv(GPUVertBufRaw *pos_step,
GPUVertBufRaw *nor_step,
GPUVertBufRaw *uv_step,
@ -428,6 +402,54 @@ static void displist_vertbuf_attr_set_tri_pos_nor_uv(GPUVertBufRaw *pos_step,
}
}
#define SURFACE_QUAD_ITER_START(dl) \
{ \
uint quad[4]; \
int quad_index = 0; \
int max_v = (dl->flag & DL_CYCL_V) ? dl->parts : (dl->parts - 1); \
int max_u = (dl->flag & DL_CYCL_U) ? dl->nr : (dl->nr - 1); \
for (int v = 0; v < max_v; v++) { \
quad[3] = dl->nr * v; \
quad[0] = quad[3] + 1; \
quad[2] = quad[3] + dl->nr; \
quad[1] = quad[0] + dl->nr; \
/* Cyclic wrap */ \
if (v == dl->parts - 1) { \
quad[1] -= dl->parts * dl->nr; \
quad[2] -= dl->parts * dl->nr; \
} \
for (int u = 0; u < max_u; u++, quad_index++) { \
/* Cyclic wrap */ \
if (u == dl->nr - 1) { \
quad[0] -= dl->nr; \
quad[1] -= dl->nr; \
}
#define SURFACE_QUAD_ITER_END \
quad[2] = quad[1]; \
quad[1]++; \
quad[3] = quad[0]; \
quad[0]++; \
} \
} \
}
static void displist_surf_fnors_ensure(const DispList *dl, float (**fnors)[3])
{
int u_len = dl->nr - ((dl->flag & DL_CYCL_U) ? 0 : 1);
int v_len = dl->parts - ((dl->flag & DL_CYCL_V) ? 0 : 1);
const float(*verts)[3] = (float(*)[3])dl->verts;
float(*nor_flat)[3] = MEM_mallocN(sizeof(float) * 3 * u_len * v_len, __func__);
*fnors = nor_flat;
SURFACE_QUAD_ITER_START(dl)
{
normal_quad_v3(*nor_flat, verts[quad[0]], verts[quad[1]], verts[quad[2]], verts[quad[3]]);
nor_flat++;
}
SURFACE_QUAD_ITER_END
}
void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(ListBase *lb,
GPUVertBuf *vbo_pos_nor,
GPUVertBuf *vbo_uv,
@ -495,7 +517,7 @@ void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(ListBase *lb,
const GPUPackedNormal pnor = GPU_normal_convert_i10_v3(dl->nors);
GPUPackedNormal ptan = {0, 0, 0, 1};
if (tan_step.size != 0) {
if (vbo_tan) {
float tan[4];
float(*tan_ptr)[4] = &tan;
BKE_displist_tangent_calc(dl, NULL, &tan_ptr);
@ -533,102 +555,81 @@ void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(ListBase *lb,
}
}
else if (dl->type == DL_SURF) {
uint quad[4];
for (int a = 0; a < dl->parts; a++) {
if ((dl->flag & DL_CYCL_V) == 0 && a == dl->parts - 1) {
break;
float(*tangents)[4] = NULL;
float(*fnors)[3] = NULL;
if (!is_smooth) {
displist_surf_fnors_ensure(dl, &fnors);
}
if (vbo_tan) {
BKE_displist_tangent_calc(dl, fnors, &tangents);
}
SURFACE_QUAD_ITER_START(dl)
{
if (vbo_uv) {
surf_uv_quad(dl, quad, uv);
}
int b;
if (dl->flag & DL_CYCL_U) {
quad[0] = dl->nr * a;
quad[3] = quad[0] + dl->nr - 1;
quad[1] = quad[0] + dl->nr;
quad[2] = quad[3] + dl->nr;
b = 0;
GPUPackedNormal pnors_quad[4];
if (is_smooth) {
for (int j = 0; j < 4; j++) {
pnors_quad[j] = GPU_normal_convert_i10_v3(nors[quad[j]]);
}
}
else {
quad[3] = dl->nr * a;
quad[0] = quad[3] + 1;
quad[2] = quad[3] + dl->nr;
quad[1] = quad[0] + dl->nr;
b = 1;
}
if ((dl->flag & DL_CYCL_V) && a == dl->parts - 1) {
quad[1] -= dl->parts * dl->nr;
quad[2] -= dl->parts * dl->nr;
pnors_quad[0] = GPU_normal_convert_i10_v3(fnors[quad_index]);
pnors_quad[1] = pnors_quad[2] = pnors_quad[3] = pnors_quad[0];
}
for (; b < dl->nr; b++) {
if (vbo_uv) {
surf_uv_quad(dl, quad, uv);
GPUPackedNormal ptans_quad[4];
if (vbo_tan) {
for (int j = 0; j < 4; j++) {
float *tan = tangents[quad_index * 4 + j];
ptans_quad[j] = GPU_normal_convert_i10_v3(tan);
ptans_quad[j].w = (tan[3] > 0.0f) ? 1 : -2;
}
GPUPackedNormal pnors_quad[4];
GPUPackedNormal ptans_quad[4];
if (is_smooth) {
for (int j = 0; j < 4; j++) {
pnors_quad[j] = GPU_normal_convert_i10_v3(nors[quad[j]]);
if (tan_step.size != 0) {
/* TODO(fclem) This is a waste of computation power because the same vertex
* is computed 4 times. */
ptans_quad[j] = surf_tan_quad(dl, verts, nors[quad[j]], quad[j]);
}
}
}
else {
float nor_flat[3];
normal_quad_v3(
nor_flat, verts[quad[0]], verts[quad[1]], verts[quad[2]], verts[quad[3]]);
if (tan_step.size != 0) {
for (int j = 0; j < 4; j++) {
ptans_quad[j] = surf_tan_quad(dl, verts, nor_flat, quad[j]);
}
}
pnors_quad[0] = GPU_normal_convert_i10_v3(nor_flat);
pnors_quad[1] = pnors_quad[2] = pnors_quad[3] = pnors_quad[0];
}
displist_vertbuf_attr_set_tri_pos_nor_uv(&pos_step,
&nor_step,
&uv_step,
&tan_step,
verts[quad[2]],
verts[quad[0]],
verts[quad[1]],
&pnors_quad[2],
&pnors_quad[0],
&pnors_quad[1],
&ptans_quad[2],
&ptans_quad[0],
&ptans_quad[1],
uv[2],
uv[0],
uv[1]);
displist_vertbuf_attr_set_tri_pos_nor_uv(&pos_step,
&nor_step,
&uv_step,
&tan_step,
verts[quad[0]],
verts[quad[2]],
verts[quad[3]],
&pnors_quad[0],
&pnors_quad[2],
&pnors_quad[3],
&ptans_quad[0],
&ptans_quad[2],
&ptans_quad[3],
uv[0],
uv[2],
uv[3]);
quad[2] = quad[1];
quad[1]++;
quad[3] = quad[0];
quad[0]++;
}
displist_vertbuf_attr_set_tri_pos_nor_uv(&pos_step,
&nor_step,
&uv_step,
&tan_step,
verts[quad[2]],
verts[quad[0]],
verts[quad[1]],
&pnors_quad[2],
&pnors_quad[0],
&pnors_quad[1],
&ptans_quad[2],
&ptans_quad[0],
&ptans_quad[1],
uv[2],
uv[0],
uv[1]);
displist_vertbuf_attr_set_tri_pos_nor_uv(&pos_step,
&nor_step,
&uv_step,
&tan_step,
verts[quad[0]],
verts[quad[2]],
verts[quad[3]],
&pnors_quad[0],
&pnors_quad[2],
&pnors_quad[3],
&ptans_quad[0],
&ptans_quad[2],
&ptans_quad[3],
uv[0],
uv[2],
uv[3]);
}
SURFACE_QUAD_ITER_END
MEM_SAFE_FREE(tangents);
MEM_SAFE_FREE(fnors);
}
else {
BLI_assert(dl->type == DL_INDEX4);
@ -656,9 +657,7 @@ void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(ListBase *lb,
normal_quad_v3(nor_flat, verts[idx[0]], verts[idx[1]], verts[idx[2]], verts[idx[3]]);
}
pnors_idx[0] = GPU_normal_convert_i10_v3(nor_flat);
pnors_idx[1] = pnors_idx[0];
pnors_idx[2] = pnors_idx[0];
pnors_idx[3] = pnors_idx[0];
pnors_idx[1] = pnors_idx[2] = pnors_idx[3] = pnors_idx[0];
}
displist_vertbuf_attr_set_tri_pos_nor_uv(&pos_step,

View File

@ -56,6 +56,7 @@ set(SRC
bpy_app_sdl.c
bpy_app_timers.c
bpy_app_translations.c
bpy_app_usd.c
bpy_capi_utils.c
bpy_driver.c
bpy_gizmo_wrap.c
@ -95,6 +96,7 @@ set(SRC
bpy_app_sdl.h
bpy_app_timers.h
bpy_app_translations.h
bpy_app_usd.h
bpy_capi_utils.h
bpy_driver.h
bpy_gizmo_wrap.h
@ -309,6 +311,9 @@ endif()
if(WITH_USD)
add_definitions(-DWITH_USD)
list(APPEND INC
../../usd
)
endif()
if(WITH_OPENIMAGEIO)

View File

@ -33,6 +33,7 @@
#include "bpy_app_opensubdiv.h"
#include "bpy_app_openvdb.h"
#include "bpy_app_sdl.h"
#include "bpy_app_usd.h"
#include "bpy_app_build_options.h"
#include "bpy_app_translations.h"
@ -108,6 +109,7 @@ static PyStructSequence_Field app_info_fields[] = {
/* submodules */
{"alembic", "Alembic library information backend"},
{"usd", "USD library information backend"},
{"ffmpeg", "FFmpeg library information backend"},
{"ocio", "OpenColorIO library information backend"},
{"oiio", "OpenImageIO library information backend"},
@ -201,6 +203,7 @@ static PyObject *make_app_info(void)
#endif
SetObjItem(BPY_app_alembic_struct());
SetObjItem(BPY_app_usd_struct());
SetObjItem(BPY_app_ffmpeg_struct());
SetObjItem(BPY_app_ocio_struct());
SetObjItem(BPY_app_oiio_struct());

View File

@ -0,0 +1,107 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup pythonintern
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "bpy_app_usd.h"
#include "../generic/py_capi_utils.h"
#ifdef WITH_USD
# include "usd.h"
#endif
static PyTypeObject BlenderAppUSDType;
static PyStructSequence_Field app_usd_info_fields[] = {
{"supported", "Boolean, True when Blender is built with USD support"},
{"version", "The USD version as a tuple of 3 numbers"},
{"version_string", "The USD version formatted as a string"},
{NULL},
};
static PyStructSequence_Desc app_usd_info_desc = {
"bpy.app.usd", /* name */
"This module contains information about the Universal Scene Description library Bender is "
"linked against", /* doc */
app_usd_info_fields, /* fields */
ARRAY_SIZE(app_usd_info_fields) - 1,
};
static PyObject *make_usd_info(void)
{
PyObject *usd_info = PyStructSequence_New(&BlenderAppUSDType);
if (usd_info == NULL) {
return NULL;
}
int pos = 0;
#ifndef WITH_USD
# define SetStrItem(str) PyStructSequence_SET_ITEM(usd_info, pos++, PyUnicode_FromString(str))
#endif
#define SetObjItem(obj) PyStructSequence_SET_ITEM(usd_info, pos++, obj)
#ifdef WITH_USD
const int curversion = USD_get_version();
const int major = curversion / 10000;
const int minor = (curversion / 100) % 100;
const int patch = curversion % 100;
SetObjItem(PyBool_FromLong(1));
SetObjItem(PyC_Tuple_Pack_I32(major, minor, patch));
SetObjItem(PyUnicode_FromFormat("%2d, %2d, %2d", major, minor, patch));
#else
SetObjItem(PyBool_FromLong(0));
SetObjItem(PyC_Tuple_Pack_I32(0, 0, 0));
SetStrItem("Unknown");
#endif
if (PyErr_Occurred()) {
Py_CLEAR(usd_info);
return NULL;
}
#undef SetStrItem
#undef SetObjItem
return usd_info;
}
PyObject *BPY_app_usd_struct(void)
{
PyStructSequence_InitType(&BlenderAppUSDType, &app_usd_info_desc);
PyObject *ret = make_usd_info();
/* prevent user from creating new instances */
BlenderAppUSDType.tp_init = NULL;
BlenderAppUSDType.tp_new = NULL;
BlenderAppUSDType.tp_hash = (hashfunc)
_Py_HashPointer; /* without this we can't do set(sys.modules) [#29635] */
return ret;
}

View File

@ -0,0 +1,29 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup pythonintern
*/
#ifndef __BPY_APP_USD_H__
#define __BPY_APP_USD_H__
PyObject *BPY_app_usd_struct(void);
#endif /* __BPY_APP_USD_H__ */

View File

@ -20,6 +20,7 @@
#include "usd.h"
#include "usd_hierarchy_iterator.h"
#include <pxr/pxr.h>
#include <pxr/usd/usd/stage.h>
#include <pxr/usd/usdGeom/tokens.h>
@ -216,3 +217,17 @@ bool USD_export(bContext *C,
return export_ok;
}
int USD_get_version(void)
{
/* USD 19.11 defines:
*
* #define PXR_MAJOR_VERSION 0
* #define PXR_MINOR_VERSION 19
* #define PXR_PATCH_VERSION 11
* #define PXR_VERSION 1911
*
* So the major version is implicit/invisible in the public version number.
*/
return PXR_VERSION;
}

View File

@ -54,6 +54,8 @@ bool USD_export(struct bContext *C,
const struct USDExportParams *params,
bool as_background_job);
int USD_get_version(void);
#ifdef __cplusplus
}
#endif

View File

@ -38,20 +38,16 @@ blender_include_dirs(
)
set(LIB
# This forces TBB libraries to be in front of MKL (which is a part of OpenImageDenoise).
#
# The need of this comes to need to ensure static libraries initialization order, making it
# so TBB is initialized prior to MKL (or any other dpeendnecy).
#
# This isn't fully robust but seems to work.
${TBB_LIBRARIES}
bf_windowmanager
)
# Note: this should not be needed, but causes issues in some situations:
# See reply to daf290dcc80c.
if(WITH_TBB AND WITH_OPENIMAGEDENOISE)
if(WITH_TBB)
# Force TBB libraries to be in front of MKL (part of OpenImageDenoise), so
# that it is initialized before MKL and static library initialization order
# issues are avoided.
#
# This isn't fully robust but seems to work.
list(INSERT LIB 0 ${TBB_LIBRARIES})
list(INSERT LIB 0 bf_blenkernel)
endif()