Fix T96582: Wipe effect not working

Caused by oversight in 0e38002dd5. Constant x/y value was used to
calculate transition instead of pixel x/y coords.
This commit is contained in:
Richard Antalik 2022-03-29 05:07:58 +02:00
parent e74420124f
commit 540bfbbb27
Notes: blender-bot 2023-02-13 22:20:49 +01:00
Referenced by issue #97917, Regression: wipe transition  don't working + moving strips separately  with stransition make a gap
Referenced by issue #96901, Wipe transition effect not working
Referenced by issue #96582, Regression: VSE Wipe transition does not work
Referenced by issue #96241, 3.1: Potential candidates for corrective releases
1 changed files with 2 additions and 2 deletions

View File

@ -1681,7 +1681,7 @@ static void do_wipe_effect_byte(Sequence *seq,
for (int i = 0; i < y; i++) {
for (int j = 0; j < x; j++) {
float check = check_zone(&wipezone, x, y, seq, fac);
float check = check_zone(&wipezone, j, i, seq, fac);
if (check) {
if (cp1) {
float rt1[4], rt2[4], tempc[4];
@ -1742,7 +1742,7 @@ static void do_wipe_effect_float(
for (int i = 0; i < y; i++) {
for (int j = 0; j < x; j++) {
float check = check_zone(&wipezone, x, y, seq, fac);
float check = check_zone(&wipezone, j, i, seq, fac);
if (check) {
if (rt1) {
rt[0] = rt1[0] * check + rt2[0] * (1 - check);