Revert "Revert "Fix Crash: Switching to wireframe mode.""

This reverts commit 25fc5876d3.

Committed this unintentionally, looking into an alternate fix.
This commit is contained in:
Campbell Barton 2022-03-07 22:32:06 +11:00
parent 638c0bd234
commit 548eabbaa1
1 changed files with 9 additions and 2 deletions

View File

@ -580,6 +580,14 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
/* Fast-path (occlusion queries). */
GPU_SELECT_ALL);
/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is
* performed before the viewport is fully initialized (region->draw_buffer = NULL).
* When this is the case we should not use depth testing. */
GPUViewport *gpu_viewport = WM_draw_region_get_viewport(region);
if (use_depth_test && gpu_viewport == NULL) {
return -1;
}
if (GPU_select_is_cached()) {
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, gpu_select_mode, 0);
GPU_select_cache_load_id();
@ -597,8 +605,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
* because all future passes the will use the cached depths. */
GPUFrameBuffer *depth_read_fb = NULL;
if (use_depth_test) {
GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
GPUTexture *depth_tx = GPU_viewport_depth_texture(gpu_viewport);
GPU_framebuffer_ensure_config(&depth_read_fb,
{
GPU_ATTACHMENT_TEXTURE(depth_tx),