Cleanup: ID management: Remove useless internal for `BKE_lib_id_clear_library_data`.

This static internal `_ex` function was not doing anything extra, just
move back whole code to public API `BKE_lib_id_clear_library_data`.
This commit is contained in:
Bastien Montagne 2021-08-24 17:19:41 +02:00
parent b55c02a206
commit 551521cfa4
1 changed files with 5 additions and 10 deletions

View File

@ -153,7 +153,7 @@ static int lib_id_clear_library_data_users_update_cb(LibraryIDLinkCallbackData *
* Pull an ID out of a library (make it local). Only call this for IDs that
* don't have other library users.
*/
static void lib_id_clear_library_data_ex(Main *bmain, ID *id)
void BKE_lib_id_clear_library_data(Main *bmain, ID *id)
{
const bool id_in_mainlist = (id->tag & LIB_TAG_NO_MAIN) == 0 &&
(id->flag & LIB_EMBEDDED_DATA) == 0;
@ -193,17 +193,12 @@ static void lib_id_clear_library_data_ex(Main *bmain, ID *id)
* IDs here, this is down automatically in `lib_id_expand_local_cb()`. */
Key *key = BKE_key_from_id(id);
if (key != NULL) {
lib_id_clear_library_data_ex(bmain, &key->id);
BKE_lib_id_clear_library_data(bmain, &key->id);
}
DEG_relations_tag_update(bmain);
}
void BKE_lib_id_clear_library_data(Main *bmain, ID *id)
{
lib_id_clear_library_data_ex(bmain, id);
}
void id_lib_extern(ID *id)
{
if (id && ID_IS_LINKED(id)) {
@ -369,7 +364,7 @@ static int lib_id_expand_local_cb(LibraryIDLinkCallbackData *cb_data)
if (*id_pointer != NULL && ID_IS_LINKED(*id_pointer)) {
BLI_assert(*id_pointer != id_self);
lib_id_clear_library_data_ex(bmain, *id_pointer);
BKE_lib_id_clear_library_data(bmain, *id_pointer);
}
return IDWALK_RET_NOP;
}
@ -429,7 +424,7 @@ void BKE_lib_id_make_local_generic(Main *bmain, ID *id, const int flags)
if (lib_local || is_local) {
if (!is_lib) {
lib_id_clear_library_data_ex(bmain, id);
BKE_lib_id_clear_library_data(bmain, id);
BKE_lib_id_expand_local(bmain, id);
}
else {
@ -2014,7 +2009,7 @@ void BKE_library_make_local(Main *bmain,
* currently there are some indirect usages. So instead of making a copy that we'll likely
* get rid of later, directly make that data block local.
* Saves a tremendous amount of time with complex scenes... */
lib_id_clear_library_data_ex(bmain, id);
BKE_lib_id_clear_library_data(bmain, id);
BKE_lib_id_expand_local(bmain, id);
id->tag &= ~LIB_TAG_DOIT;