parenthisize macro args to avoid errors
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blender-bot
2023-02-14 08:48:41 +01:00
Referenced by issue #45654, (Sculpt Mode) Drawing problem with fastnavigate enabled
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@ -3116,8 +3116,8 @@ static void calchandleNurb_intern(BezTriple *bezt, BezTriple *prev, BezTriple *n
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bool is_fcurve, bool skip_align)
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{
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/* defines to avoid confusion */
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#define p2_h1 (p2 - 3)
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#define p2_h2 (p2 + 3)
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#define p2_h1 ((p2) - 3)
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#define p2_h2 ((p2) + 3)
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float *p1, *p2, *p3, pt[3];
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float dvec_a[3], dvec_b[3];
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@ -221,7 +221,7 @@ PreviewImage *BKE_previewimg_copy(PreviewImage *prv)
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PreviewImage **BKE_previewimg_id_get_p(ID *id)
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{
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switch (GS(id->name)) {
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#define ID_PRV_CASE(id_code, id_struct) case id_code: { return &((id_struct *)id)->preview; }
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#define ID_PRV_CASE(id_code, id_struct) case id_code: { return &((id_struct *)id)->preview; } ((void)0)
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ID_PRV_CASE(ID_MA, Material);
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ID_PRV_CASE(ID_TE, Tex);
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ID_PRV_CASE(ID_WO, World);
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@ -54,13 +54,13 @@ struct Heap {
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/* internal functions */
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#define HEAP_PARENT(i) ((i - 1) >> 1)
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#define HEAP_LEFT(i) ((i << 1) + 1)
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#define HEAP_RIGHT(i) ((i << 1) + 2)
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#define HEAP_COMPARE(a, b) (a->value < b->value)
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#define HEAP_PARENT(i) (((i) - 1) >> 1)
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#define HEAP_LEFT(i) (((i) << 1) + 1)
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#define HEAP_RIGHT(i) (((i) << 1) + 2)
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#define HEAP_COMPARE(a, b) ((a)->value < (b)->value)
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#if 0 /* UNUSED */
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#define HEAP_EQUALS(a, b) (a->value == b->value)
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#define HEAP_EQUALS(a, b) ((a)->value == (b)->value)
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#endif
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BLI_INLINE void heap_swap(Heap *heap, const unsigned int i, const unsigned int j)
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@ -2494,7 +2494,7 @@ static void curve_smooth_value(ListBase *editnurb,
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for (nu = editnurb->first; nu; nu = nu->next) {
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if (nu->bezt) {
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#define BEZT_VALUE(bezt) (*((float *)((char *)bezt + bezt_offsetof)))
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#define BEZT_VALUE(bezt) (*((float *)((char *)(bezt) + bezt_offsetof)))
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for (last_sel = 0; last_sel < nu->pntsu; last_sel++) {
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/* loop over selection segments of a curve, smooth each */
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@ -2563,7 +2563,7 @@ static void curve_smooth_value(ListBase *editnurb,
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#undef BEZT_VALUE
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}
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else if (nu->bp) {
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#define BP_VALUE(bp) (*((float *)((char *)bp + bp_offset)))
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#define BP_VALUE(bp) (*((float *)((char *)(bp) + bp_offset)))
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/* Same as above, keep these the same! */
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for (last_sel = 0; last_sel < nu->pntsu; last_sel++) {
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@ -164,7 +164,7 @@ extern const short ui_radial_dir_to_angle[8];
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#define UI_BITBUT_SET(a, b) ( (a) | 1 << (b) )
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#define UI_BITBUT_CLR(a, b) ( (a) & ~(1 << (b)) )
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/* bit-row */
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#define UI_BITBUT_ROW(min, max) (((max) >= 31 ? 0xFFFFFFFF : (1 << (max + 1)) - 1) - ((min) ? ((1 << (min)) - 1) : 0) )
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#define UI_BITBUT_ROW(min, max) (((max) >= 31 ? 0xFFFFFFFF : (1 << ((max) + 1)) - 1) - ((min) ? ((1 << (min)) - 1) : 0) )
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/* split numbuts by ':' and align l/r */
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#define USE_NUMBUTS_LR_ALIGN
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@ -119,7 +119,8 @@ static RayObjectAPI octree_api =
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/* within one octree node, a set of 3x15 bits defines a 'boundbox' to OR with */
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#define OCVALRES 15
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#define BROW16(min, max) (((max) >= OCVALRES ? 0xFFFF : (1 << (max + 1)) - 1) - ((min > 0) ? ((1 << (min)) - 1) : 0))
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#define BROW16(min, max) \
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(((max) >= OCVALRES ? 0xFFFF : (1 << ((max) + 1)) - 1) - (((min) > 0) ? ((1 << (min)) - 1) : 0))
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static void calc_ocval_face(float *v1, float *v2, float *v3, float *v4, short x, short y, short z, OcVal *ov)
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{
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