Eevee: Fix compilation error in eevee-next.
Although eevee-next is disabled in Blender 3.3 there is an error that is visible when compiling shaders using the shader builder. This is because of an error in a preprocessing directive (defined should be define).
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@ -3,7 +3,7 @@
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#pragma BLENDER_REQUIRE(common_math_lib.glsl)
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#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
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#defined EEVEE_ATTRIBUTE_LIB
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#define EEVEE_ATTRIBUTE_LIB
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#if defined(MAT_GEOM_MESH)
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