Fix T100579: internal links are drawn when sockets are hidden
This commit is contained in:
parent
4fecf652e2
commit
56205e9f31
Notes:
blender-bot
2023-02-14 03:52:45 +01:00
Referenced by issue #100579, Muted node has ghosting noodle
|
@ -663,7 +663,9 @@ static void node_draw_mute_line(const bContext &C,
|
|||
GPU_blend(GPU_BLEND_ALPHA);
|
||||
|
||||
LISTBASE_FOREACH (const bNodeLink *, link, &node.internal_links) {
|
||||
node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
|
||||
if (!nodeLinkIsHidden(link)) {
|
||||
node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
|
||||
}
|
||||
}
|
||||
|
||||
GPU_blend(GPU_BLEND_NONE);
|
||||
|
|
Loading…
Reference in New Issue