Cleanup: improve navigation gizmo flag use

Flag check for V3D_LOCK_CAMERA used boolean style assignment to a char,
which worked with this flag but could fail if other flags are added
that use this convention in the future.

- Add static type checks for values so any change to DNA types
  will need to be made in the navigation gizmo too.
- Move camera lock check from `rv3d` to `v3d`,
  as this isn't stored in the region data.
This commit is contained in:
Campbell Barton 2021-03-31 12:53:39 +11:00
parent 87aa514611
commit 5678e6c2bc
1 changed files with 18 additions and 9 deletions

View File

@ -142,11 +142,13 @@ struct NavigateWidgetGroup {
/* Store the view state to check for changes. */
struct {
rcti rect_visible;
struct {
int flag2;
} v3d;
struct {
char is_persp;
char is_camera;
bool is_camera;
char viewlock;
char cameralock;
} rv3d;
} state;
int region_size[2];
@ -227,11 +229,13 @@ static void WIDGETGROUP_navigate_setup(const bContext *C, wmGizmoGroup *gzgroup)
/* Click only buttons (not modal). */
{
int gz_ids[] = {GZ_INDEX_PERSP,
GZ_INDEX_ORTHO,
GZ_INDEX_CAMERA,
GZ_INDEX_CAMERA_LOCK,
GZ_INDEX_CAMERA_UNLOCK};
int gz_ids[] = {
GZ_INDEX_PERSP,
GZ_INDEX_ORTHO,
GZ_INDEX_CAMERA,
GZ_INDEX_CAMERA_LOCK,
GZ_INDEX_CAMERA_UNLOCK,
};
for (int i = 0; i < ARRAY_SIZE(gz_ids); i++) {
wmGizmo *gz = navgroup->gz_array[gz_ids[i]];
RNA_boolean_set(gz->ptr, "show_drag", false);
@ -280,6 +284,7 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmGizmoGroup *g
ARegion *region = CTX_wm_region(C);
const RegionView3D *rv3d = region->regiondata;
View3D *v3d = CTX_wm_view3d(C);
const int v3d_flag2_test = V3D_LOCK_CAMERA;
for (int i = 0; i < 3; i++) {
copy_v3_v3(navgroup->gz_array[GZ_INDEX_ROTATE]->matrix_offset[i], rv3d->viewmat[i]);
@ -287,20 +292,24 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmGizmoGroup *g
const rcti *rect_visible = ED_region_visible_rect(region);
/* Ensure types match so bits are never lost on assignment. */
CHECK_TYPE_PAIR(navgroup->state.v3d.flag2, v3d->flag2);
CHECK_TYPE_PAIR(navgroup->state.rv3d.viewlock, rv3d->viewlock);
if ((navgroup->state.rect_visible.xmax == rect_visible->xmax) &&
(navgroup->state.rect_visible.ymax == rect_visible->ymax) &&
(navgroup->state.v3d.flag2 == (v3d->flag2 & v3d_flag2_test)) &&
(navgroup->state.rv3d.is_persp == rv3d->is_persp) &&
(navgroup->state.rv3d.cameralock == (v3d->flag2 & V3D_LOCK_CAMERA)) &&
(navgroup->state.rv3d.is_camera == (rv3d->persp == RV3D_CAMOB)) &&
(navgroup->state.rv3d.viewlock == RV3D_LOCK_FLAGS(rv3d))) {
return;
}
navgroup->state.rect_visible = *rect_visible;
navgroup->state.v3d.flag2 = v3d->flag2 & v3d_flag2_test;
navgroup->state.rv3d.is_persp = rv3d->is_persp;
navgroup->state.rv3d.is_camera = (rv3d->persp == RV3D_CAMOB);
navgroup->state.rv3d.viewlock = RV3D_LOCK_FLAGS(rv3d);
navgroup->state.rv3d.cameralock = v3d->flag2 & V3D_LOCK_CAMERA;
const bool show_navigate = (U.uiflag & USER_SHOW_GIZMO_NAVIGATE) != 0;
const bool show_rotate_gizmo = (U.mini_axis_type == USER_MINI_AXIS_TYPE_GIZMO);