Particles: avoid crash when connected unimplemented node
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Notes:
blender-bot
2023-02-14 03:52:45 +01:00
Referenced by issue #79106, Blender crash on loop cut
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@ -619,9 +619,12 @@ static const ParticleFunction *create_particle_function_for_inputs(
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Vector<const ParticleFunctionInput *> per_particle_inputs;
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for (const fn::MFOutputSocket *socket : dummy_deps) {
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StringRef attribute_name = attribute_inputs.lookup(socket);
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const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
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if (attribute_name == nullptr) {
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return nullptr;
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}
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per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
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AT, attribute_name, socket->data_type().single_type()));
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AT, *attribute_name, socket->data_type().single_type()));
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}
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const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
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