Fix T51284: Mesh not skinned
This commit is contained in:
parent
7398b3b71b
commit
573f6d1ec4
Notes:
blender-bot
2023-02-14 08:25:14 +01:00
Referenced by issue #51284, Mesh not skinned
|
@ -172,10 +172,10 @@ public:
|
|||
|
||||
virtual void readObjectData(Main *bmain, const Alembic::Abc::ISampleSelector &sample_sel) = 0;
|
||||
|
||||
DerivedMesh *read_derivedmesh(DerivedMesh *dm,
|
||||
const Alembic::Abc::ISampleSelector &sample_sel,
|
||||
int read_flag,
|
||||
const char **err_str);
|
||||
virtual DerivedMesh *read_derivedmesh(DerivedMesh *dm,
|
||||
const Alembic::Abc::ISampleSelector &sample_sel,
|
||||
int read_flag,
|
||||
const char **err_str);
|
||||
|
||||
/** Reads the object matrix and sets up an object transform if animated. */
|
||||
void setupObjectTransform(const float time);
|
||||
|
|
Loading…
Reference in New Issue