Cycles: change AO node color default to 1.0.

This commit is contained in:
Brecht Van Lommel 2018-06-24 12:24:30 +02:00
parent e61bbc00b7
commit 574c716f2d
3 changed files with 5 additions and 5 deletions

View File

@ -17,13 +17,13 @@
#include "stdosl.h"
shader node_ambient_occlusion(
color ColorIn = color(0.8, 0.8, 0.8),
color ColorIn = color(1.0, 1.0, 1.0),
int samples = 8,
float Distance = 1.0,
normal Normal = N,
int inside = 0,
int only_local = 1,
output color ColorOut = color(0.8, 0.8, 0.8),
output color ColorOut = color(1.0, 1.0, 1.0),
output float AO = 1.0)
{
int global_radius = (Distance == 0.0 && !isconnected(Distance));

View File

@ -2797,7 +2797,7 @@ NODE_DEFINE(AmbientOcclusionNode)
SOCKET_INT(samples, "Samples", 8);
SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);

View File

@ -30,14 +30,14 @@
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};