Compositor: Fix wrong number of threads during constant folding
The variable was uninitialized at that point of execution.
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@ -43,6 +43,7 @@ ExecutionSystem::ExecutionSystem(RenderData *rd,
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const ColorManagedDisplaySettings *displaySettings,
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const char *viewName)
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{
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num_work_threads_ = WorkScheduler::get_num_cpu_threads();
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this->m_context.setViewName(viewName);
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this->m_context.setScene(scene);
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this->m_context.setbNodeTree(editingtree);
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@ -82,7 +83,6 @@ ExecutionSystem::ExecutionSystem(RenderData *rd,
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BLI_assert_msg(0, "Non implemented execution model");
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break;
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}
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num_work_threads_ = WorkScheduler::get_num_cpu_threads();
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}
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ExecutionSystem::~ExecutionSystem()
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