Cycles: Make UI for subdivision more clear

Users have been getting a bit confused by the way things are worded/arranged in
the UI. This patch makes a few changes to the UI to make it more clear how to
use subdivision:

- make Subdivide UVs option inactive when adaptive subdivision is enabled as UV
  subdivision is currently unsupported
- add "px" to dicing rates in the Geometry Panel
- display the final dicing rate in the modifier
- reworded "Dicing Rate" in the modifier to "Dicing Scale" to make more clear
  that this is a multiplier for the scene dicing rate and added a note the the
  tooltip pointing the user to that setting in the Geometry Panel

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2174
This commit is contained in:
Mai Lavelle 2016-08-24 11:26:19 -04:00
parent e9c5359f43
commit 5849651a46
2 changed files with 27 additions and 6 deletions

View File

@ -369,12 +369,14 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Size of a micropolygon in pixels",
min=0.1, max=1000.0,
default=1.0,
subtype="PIXEL"
)
cls.preview_dicing_rate = FloatProperty(
name="Preview Dicing Rate",
description="Size of a micropolygon in pixels during preview render",
min=0.1, max=1000.0,
default=8.0,
subtype="PIXEL"
)
cls.max_subdivisions = IntProperty(
@ -1007,8 +1009,8 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
)
cls.dicing_rate = FloatProperty(
name="Dicing Rate",
description="Multiplier for scene dicing rate",
name="Dicing Scale",
description="Multiplier for scene dicing rate (located in the Geometry Panel)",
min=0.1, max=1000.0,
default=1.0,
)

View File

@ -900,9 +900,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
engine = bpy.context.scene.render.engine
if engine == "CYCLES" and md == ob.modifiers[-1] and bpy.context.scene.cycles.feature_set == "EXPERIMENTAL":
col.label(text="Preview:")
scene = bpy.context.scene
engine = scene.render.engine
show_adaptive_options = (engine == "CYCLES" and md == ob.modifiers[-1] and
scene.cycles.feature_set == "EXPERIMENTAL")
if show_adaptive_options:
col.label(text="View:")
col.prop(md, "levels", text="Levels")
col.label(text="Render:")
col.prop(ob.cycles, "use_adaptive_subdivision", text="Adaptive")
@ -917,11 +921,26 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
col.label(text="Options:")
col.prop(md, "use_subsurf_uv")
sub = col.column()
sub.active = (not show_adaptive_options) or (not ob.cycles.use_adaptive_subdivision)
sub.prop(md, "use_subsurf_uv")
col.prop(md, "show_only_control_edges")
if hasattr(md, "use_opensubdiv"):
col.prop(md, "use_opensubdiv")
if show_adaptive_options and ob.cycles.use_adaptive_subdivision:
col = layout.column(align=True)
col.scale_y = 0.6
col.separator()
col.label("Final Dicing Rate:")
col.separator()
render = max(scene.cycles.dicing_rate * ob.cycles.dicing_rate, 0.1)
preview = max(scene.cycles.preview_dicing_rate * ob.cycles.dicing_rate, 0.1)
col.label("Render %.2f px, Preview %.2f px" % (render, preview))
def SURFACE(self, layout, ob, md):
layout.label(text="Settings are inside the Physics tab")