TexturePaint: Fix Shader Compilation

This commit is contained in:
Jeroen Bakker 2019-06-25 08:07:50 +02:00
parent 40a396792d
commit 586a044d83
1 changed files with 3 additions and 1 deletions

View File

@ -173,7 +173,9 @@ static void PAINT_TEXTURE_engine_init(void *vedata)
datatoc_common_view_lib_glsl,
datatoc_paint_texture_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_paint_texture_frag_glsl, NULL},
.frag = (const char *[]){datatoc_common_colormanagement_lib_glsl,
datatoc_paint_texture_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define TEXTURE_PAINT_MASK\n", NULL},
});