TexturePaint: Fix Shader Compilation
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@ -173,7 +173,9 @@ static void PAINT_TEXTURE_engine_init(void *vedata)
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datatoc_common_view_lib_glsl,
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datatoc_paint_texture_vert_glsl,
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NULL},
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.frag = (const char *[]){datatoc_paint_texture_frag_glsl, NULL},
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.frag = (const char *[]){datatoc_common_colormanagement_lib_glsl,
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datatoc_paint_texture_frag_glsl,
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NULL},
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.defs = (const char *[]){sh_cfg_data->def, "#define TEXTURE_PAINT_MASK\n", NULL},
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});
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