Add missing object ID loop pointers

This commit is contained in:
Campbell Barton 2015-10-08 18:08:57 +11:00
parent b349297861
commit 58869a3ecb
1 changed files with 18 additions and 0 deletions

View File

@ -47,6 +47,7 @@
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_force.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_screen_types.h"
@ -249,6 +250,11 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
}
}
if (object->pd) {
CALLBACK_INVOKE(object->pd->tex, IDWALK_NOP);
CALLBACK_INVOKE(object->pd->f_source, IDWALK_NOP);
}
if (object->pose) {
bPoseChannel *pchan;
for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) {
@ -257,6 +263,18 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
}
}
if (object->rigidbody_constraint) {
CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_NOP);
CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_NOP);
}
if (object->lodlevels.first) {
LodLevel *level;
for (level = object->lodlevels.first; level; level = level->next) {
CALLBACK_INVOKE(level->source, IDWALK_NOP);
}
}
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
break;