branches/2-44-stable
Merge form trunk: revision 10809:10810 Fix bad description for a function Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10810 revision 10810:10811 (Bugfix #6737) Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10811 revision 10812:10813 Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10813 revision 10815:10816 (Bugfix #6707) Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10816 revision 10832:10833 Fix for memory leak. Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10833 revision 10834:10835 Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10835 revision 10839:10840 Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=10840
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@ -252,17 +252,17 @@ static int isffmpeg (char *filename) {
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BLI_testextensie(filename, ".wav")) return 0;
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if(av_open_input_file(&pFormatCtx, filename, NULL, 0, NULL)!=0) {
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fprintf(stderr, "isffmpeg: av_open_input_file failed\n");
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if(UTIL_DEBUG) fprintf(stderr, "isffmpeg: av_open_input_file failed\n");
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return 0;
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}
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if(av_find_stream_info(pFormatCtx)<0) {
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fprintf(stderr, "isffmpeg: av_find_stream_info failed\n");
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if(UTIL_DEBUG) fprintf(stderr, "isffmpeg: av_find_stream_info failed\n");
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av_close_input_file(pFormatCtx);
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return 0;
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}
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dump_format(pFormatCtx, 0, filename, 0);
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if(UTIL_DEBUG) dump_format(pFormatCtx, 0, filename, 0);
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/* Find the first video stream */
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@ -309,19 +309,33 @@ int imb_get_anim_type(char * name) {
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if(UTIL_DEBUG) printf("in getanimtype: %s\n", name);
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#ifdef WITH_FFMPEG
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#ifndef _WIN32
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# ifdef WITH_FFMPEG
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/* stat test below fails on large files > 4GB */
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if (isffmpeg(name)) return (ANIM_FFMPEG);
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#endif
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# endif
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if (ib_stat(name,&st) == -1) return(0);
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if (((st.st_mode) & S_IFMT) != S_IFREG) return(0);
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if (isavi(name)) return (ANIM_AVI);
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if (ismovie(name)) return (ANIM_MOVIE);
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#ifdef WITH_QUICKTIME
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# ifdef WITH_QUICKTIME
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if (isqtime(name)) return (ANIM_QTIME);
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# endif
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#else
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if (ib_stat(name,&st) == -1) return(0);
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if (((st.st_mode) & S_IFMT) != S_IFREG) return(0);
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if (isavi(name)) return (ANIM_AVI);
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if (ismovie(name)) return (ANIM_MOVIE);
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# ifdef WITH_QUICKTIME
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if (isqtime(name)) return (ANIM_QTIME);
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# endif
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# ifdef WITH_FFMPEG
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if (isffmpeg(name)) return (ANIM_FFMPEG);
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# endif
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#endif
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type = IMB_ispic(name);
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if (type == ANIM) return (ANIM_ANIM5);
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@ -498,7 +498,7 @@ class RenderData:
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def setOversamplingLevel(level):
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"""
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Set the edge color for toon shading.
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Set the level of over-sampling (anti-aliasing).
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@type level: int
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@param level: can be either 5, 8, 11, or 16
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"""
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@ -2500,11 +2500,22 @@ static void object_softbodies__enable(void *ob_v, void *arg2)
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allqueue(REDRAWBUTSEDIT, 0);
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}
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static int _can_softbodies_at_all(Object *ob)
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{
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// list of Yes
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if ((ob->type==OB_MESH)
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|| (ob->type==OB_CURVE)
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|| (ob->type==OB_LATTICE)
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|| (ob->type==OB_SURF)
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) return 1;
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// else deny
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return 0;
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}
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static void object_softbodies_II(Object *ob)
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{
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uiBlock *block;
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static int val;
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if(!_can_softbodies_at_all(ob)) return;
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block= uiNewBlock(&curarea->uiblocks, "object_softbodies_II", UI_EMBOSS, UI_HELV, curarea->win);
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uiNewPanelTabbed("Soft Body", "Physics");
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if(uiNewPanel(curarea, block, "Soft Body Collision", "Physics", 651, 0, 318, 204)==0) return;
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@ -2583,9 +2594,9 @@ static void object_softbodies(Object *ob)
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uiBlock *block;
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static int val;
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uiBut *but;
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if(!_can_softbodies_at_all(ob)) return;
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block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
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if(uiNewPanel(curarea, block, "Soft Body", "Physics", 640, 0, 318, 204)==0) return;
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uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
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val = modifiers_isSoftbodyEnabled(ob);
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@ -52,6 +52,7 @@
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#include "BKE_key.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BIF_editmesh.h"
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#include "BIF_screen.h"
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@ -1205,6 +1206,7 @@ void multires_level_to_mesh(Object *ob, Mesh *me, const int render)
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/* friendly check for background render */
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if(G.background==0) {
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object_handle_update(ob);
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countall();
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if(G.vd && G.vd->depths) G.vd->depths->damaged= 1;
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@ -697,11 +697,13 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
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/* only called while G.moving */
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static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
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{
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GLUquadricObj *qobj= gluNewQuadric();
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GLUquadricObj *qobj;
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float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
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int arcs= (G.rt!=2);
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glDisable(GL_DEPTH_TEST);
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qobj= gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_FILL);
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glColor4ub(0,0,0,64);
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@ -832,7 +834,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
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static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
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{
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GLUquadricObj *qobj= gluNewQuadric();
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GLUquadricObj *qobj;
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double plane[4];
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float size, vec[3], unitmat[4][4];
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float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
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@ -849,6 +851,8 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
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/* Init stuff */
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glDisable(GL_DEPTH_TEST);
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Mat4One(unitmat);
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qobj= gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_FILL);
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/* prepare for screen aligned draw */
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@ -1153,7 +1157,7 @@ static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
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static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
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{
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GLUquadricObj *qobj = gluNewQuadric();
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GLUquadricObj *qobj;
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float cylen= 0.01f*(float)U.tw_handlesize;
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float cywid= 0.25f*cylen, dz, size;
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float unitmat[4][4];
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@ -1163,6 +1167,8 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
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if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
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glDisable(GL_DEPTH_TEST);
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qobj= gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_FILL);
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/* center circle, do not add to selection when shift is pressed (planar constraint) */
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@ -1225,19 +1231,21 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
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static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
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{
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GLUquadricObj *qobj = gluNewQuadric();
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GLUquadricObj *qobj;
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float size;
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float cylen= 0.01f*(float)U.tw_handlesize;
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float cywid= 0.25f*cylen;
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/* when called while moving in mixed mode, do not draw when... */
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if((drawflags & MAN_ROT_C)==0) return;
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/* prepare for screen aligned draw */
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glPushMatrix();
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size= screen_aligned(mat);
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glDisable(GL_DEPTH_TEST);
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qobj= gluNewQuadric();
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/* Screen aligned view rot circle */
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if(drawflags & MAN_ROT_V) {
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