Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-09-29 13:58:16 +10:00
parent b150071ece
commit 58b8724a48
Notes: blender-bot 2023-02-14 09:34:18 +01:00
Referenced by commit d858859402, Cleanup: spelling
4 changed files with 13 additions and 14 deletions

View File

@ -167,14 +167,14 @@ AnimData *BKE_animdata_add_id(ID *id)
/* Action Setter --------------------------------------- */
/**
* Called when user tries to change the active action of an AnimData block
* Called when user tries to change the active action of an #AnimData block
* (via RNA, Outliner, etc.)
*
* \param reports can be NULL.
* \param id the owner of the animation data
* \param act the Action to set, or NULL to clear.
* \param reports: Can be NULL.
* \param id: The owner of the animation data
* \param act: The Action to set, or NULL to clear.
*
* Return true when the action was succesfully updated, false otherwise.
* \return true when the action was successfully updated, false otherwise.
*/
bool BKE_animdata_set_action(ReportList *reports, ID *id, bAction *act)
{

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@ -146,7 +146,7 @@ bool RNA_property_copy(
PropertyRNA *prop_src = prop;
/* Ensure we get real property data,
* be it an actual RNA property, or an IDProperty in disguise. */
* be it an actual RNA property, or an #IDProperty in disguise. */
prop_dst = rna_ensure_property_realdata(&prop_dst, ptr);
prop_src = rna_ensure_property_realdata(&prop_src, fromptr);
@ -916,10 +916,10 @@ static void rna_property_override_apply_ex(Main *bmain,
/* This is rather fragile, but the fact that local override IDs may have a different name
* than their linked reference makes it necessary.
* Basically, here we are considering that if we cannot find the original linked ID in
* the local override we are (re-)applying the operations, then it may be because soe of
* the local override we are (re-)applying the operations, then it may be because of
* those operations have already been applied, and we may already have the local ID
* pointer we want to set.
* This happens e.g. during resync of an override, since we have already remapped all ID
* This happens e.g. during re-sync of an override, since we have already remapped all ID
* pointers to their expected values.
* In that case we simply try to get the property from the local expected name. */
}

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@ -1779,7 +1779,7 @@ int rna_property_override_diff_default(Main *bmain,
if (use_collection_insertion) {
/* We need to clean up all possible existing insertion operations, and then re-generate
* them, otherwise we'd end up with a mess of opops every time something changes. */
* them, otherwise we'd end up with a mess of opop's every time something changes. */
op = BKE_lib_override_library_property_find(override, rna_path);
if (op != NULL) {
LISTBASE_FOREACH_MUTABLE (IDOverrideLibraryPropertyOperation *, opop, &op->operations) {

View File

@ -793,15 +793,14 @@ void WM_OT_lasso_gesture(wmOperatorType *ot)
/* -------------------------------------------------------------------- */
/** \name Straight Line Gesture
*
* Gesture defined by the start and end points of a line that is created between the posistion of
* Gesture defined by the start and end points of a line that is created between the position of
* the initial event and the position of the current event.
*
* Straight Line Gesture has two modal callbacks depending on the tool that is being implemented: a
* regular modal callback intended to update the data during the execution of the gesture and a
* oneshot callback that only updates the data once when the gesture finishes.
*
* It stores 4 values (xstart, ystart, xend, yend).
* one-shot callback that only updates the data once when the gesture finishes.
*
* It stores 4 values: `xstart, ystart, xend, yend`.
* \{ */
static bool gesture_straightline_apply(bContext *C, wmOperator *op)
@ -902,7 +901,7 @@ int WM_gesture_straightline_modal(bContext *C, wmOperator *op, const wmEvent *ev
}
/**
* This modal oneshot callback only calls exec once after the gesture finishes without any updates
* This modal one-shot callback only calls exec once after the gesture finishes without any updates
* during the gesture execution. Should be used for operations that are intended to be applied once
* without real time preview (like a trimming tool that only applies the bisect operation once
* after finishing the gesture as the bisect operation is too heavy to be computed in real time for