VSE: add movie strips on top of audio
- add movies to channel above free slot (no check for 2 free slots), add sound to the free slot - don't override channel settings if `channel` property is set This is just a hack. Propper implementation should be done along with T59540 Reviewed By: brecht Differential Revision: https://developer.blender.org/T59540
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Notes:
blender-bot
2023-02-14 09:34:18 +01:00
Referenced by issue #64661, VSE: Place audio strips under video
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@ -5668,12 +5668,12 @@ Sequence *BKE_sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoad
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if (seq_load->flag & SEQ_LOAD_MOVIE_SOUND) {
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int start_frame_back = seq_load->start_frame;
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seq_load->channel++;
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seq_load->channel--;
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seq_load->seq_sound = BKE_sequencer_add_sound_strip(C, seqbasep, seq_load);
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seq_load->start_frame = start_frame_back;
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seq_load->channel--;
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seq_load->channel++;
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}
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/* can be NULL */
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@ -149,7 +149,7 @@ static int sequencer_generic_invoke_xy_guess_channel(bContext *C, int type)
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int proximity = INT_MAX;
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if (!ed || !ed->seqbasep) {
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return 1;
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return 2;
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}
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for (seq = ed->seqbasep->first; seq; seq = seq->next) {
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@ -161,9 +161,9 @@ static int sequencer_generic_invoke_xy_guess_channel(bContext *C, int type)
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}
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if (tgt) {
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return tgt->machine;
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return tgt->machine + 1;
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}
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return 1;
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return 2;
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}
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static void sequencer_generic_invoke_xy__internal(bContext *C, wmOperator *op, int flag, int type)
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@ -173,7 +173,7 @@ static void sequencer_generic_invoke_xy__internal(bContext *C, wmOperator *op, i
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int cfra = (int)CFRA;
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/* effect strips don't need a channel initialized from the mouse */
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if (!(flag & SEQPROP_NOCHAN)) {
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if (!(flag & SEQPROP_NOCHAN) && RNA_struct_property_is_set(op->ptr, "channel") == 0) {
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RNA_int_set(op->ptr, "channel", sequencer_generic_invoke_xy_guess_channel(C, type));
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}
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