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blender-bot
2023-02-14 09:34:18 +01:00
Referenced by issue #55184, Edge loop not working for vertex and face Referenced by issue #55185, Border select non-responsive in pose mode Referenced by issue #55186, Circle select doesn't work at all in pose mode
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@ -2584,9 +2584,9 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
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props = layout.operator("mesh.rip_move", text="Rip Vertices")
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props.MESH_OT_rip.use_fill = False
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props = layout.operator("mesh.rip_move", text="Rip Vetices and Fill")
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props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill")
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props.MESH_OT_rip.use_fill = True
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layout.operator("mesh.rip_edge_move", text="Rip Vetices and Extend")
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layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend")
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layout.separator()
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@ -2596,7 +2596,7 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
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layout.separator()
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layout.operator("mesh.blend_from_shape")
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layout.operator("mesh.shape_propagate_to_all", text="Propogate to Shapes")
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layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes")
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layout.separator()
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@ -2690,6 +2690,8 @@ class VIEW3D_MT_edit_mesh_faces_data(Menu):
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def draw(self, context):
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layout = self.layout
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with_freestyle = bpy.app.build_options.freestyle
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("mesh.colors_rotate")
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@ -2700,6 +2702,12 @@ class VIEW3D_MT_edit_mesh_faces_data(Menu):
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layout.operator("mesh.uvs_rotate")
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layout.operator("mesh.uvs_reverse")
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layout.separator()
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if with_freestyle:
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layout.operator("mesh.mark_freestyle_face").clear = False
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layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
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class VIEW3D_MT_edit_mesh_faces(Menu):
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bl_label = "Face"
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