Merge branch 'blender-v2.83-release'

This commit is contained in:
Clément Foucault 2020-04-17 21:54:26 +02:00
commit 59d7fbb052
Notes: blender-bot 2023-02-14 06:42:54 +01:00
Referenced by issue #76277, Enabling Viewer Border in Compositor Crashes Blender
5 changed files with 30 additions and 14 deletions

View File

@ -69,6 +69,7 @@ static void OVERLAY_engine_init(void *vedata)
pd->overlay.flag = V3D_OVERLAY_HIDE_TEXT | V3D_OVERLAY_HIDE_MOTION_PATHS |
V3D_OVERLAY_HIDE_BONES | V3D_OVERLAY_HIDE_OBJECT_XTRAS |
V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
pd->overlay.wireframe_threshold = v3d->overlay.wireframe_threshold;
}
if (v3d->shading.type == OB_WIRE) {

View File

@ -169,7 +169,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
psl->grid_ps = NULL;
if (shd->grid_flag == 0 || !DRW_state_is_fbo()) {
if ((shd->grid_flag == 0 && shd->zpos_flag == 0) || !DRW_state_is_fbo()) {
return;
}
@ -188,7 +188,9 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_float_copy(grp, "meshSize", shd->grid_mesh_size);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_call(grp, geom, NULL);
if (shd->zneg_flag) {
DRW_shgroup_call(grp, geom, NULL);
}
grp = DRW_shgroup_create(sh, psl->grid_ps);
DRW_shgroup_uniform_int(grp, "gridFlag", &shd->grid_flag, 1);
@ -196,14 +198,18 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_float(grp, "gridSteps", shd->grid_steps, ARRAY_SIZE(shd->grid_steps));
DRW_shgroup_call(grp, geom, NULL);
if (shd->grid_flag) {
DRW_shgroup_call(grp, geom, NULL);
}
grp = DRW_shgroup_create(sh, psl->grid_ps);
DRW_shgroup_uniform_int(grp, "gridFlag", &shd->zpos_flag, 1);
DRW_shgroup_uniform_vec3(grp, "planeAxes", shd->zplane_axes, 1);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_call(grp, geom, NULL);
if (shd->zpos_flag) {
DRW_shgroup_call(grp, geom, NULL);
}
}
void OVERLAY_grid_draw(OVERLAY_Data *vedata)

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@ -1341,6 +1341,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
"#define blender_srgb_to_framebuffer_space(a) a\n"
"#define USE_NEEDLE\n");
}
else if (!sh_data->volume_velocity_sh) {
@ -1349,7 +1350,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
datatoc_common_view_lib_glsl,
NULL);
"#define blender_srgb_to_framebuffer_space(a) a\n");
}
return (use_needle) ? sh_data->volume_velocity_needle_sh : sh_data->volume_velocity_sh;
}

View File

@ -89,6 +89,7 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
g_refine_shaders[sh] = DRW_shader_create(vert_with_lib,
NULL,
datatoc_gpu_shader_3D_smooth_color_frag_glsl,
"#define blender_srgb_to_framebuffer_space(a) a\n"
"#define HAIR_PHASE_SUBDIV\n"
"#define TF_WORKAROUND\n");
#endif

View File

@ -165,26 +165,33 @@ static const char *gl_enum_to_str(GLenum e)
ENUM_TO_STRING(TEXTURE_2D_MULTISAMPLE),
ENUM_TO_STRING(RGBA32F),
ENUM_TO_STRING(RGBA16F),
ENUM_TO_STRING(RGBA16UI),
ENUM_TO_STRING(RGBA16I),
ENUM_TO_STRING(RGBA16),
ENUM_TO_STRING(RG32F),
ENUM_TO_STRING(RGBA8UI),
ENUM_TO_STRING(RGBA8I),
ENUM_TO_STRING(RGBA8),
ENUM_TO_STRING(RGB16F),
ENUM_TO_STRING(RG32F),
ENUM_TO_STRING(RG16F),
ENUM_TO_STRING(RG16UI),
ENUM_TO_STRING(RG16I),
ENUM_TO_STRING(RG16),
ENUM_TO_STRING(RGBA8),
ENUM_TO_STRING(RGBA8UI),
ENUM_TO_STRING(RG8UI),
ENUM_TO_STRING(RG8I),
ENUM_TO_STRING(RG8),
ENUM_TO_STRING(R8UI),
ENUM_TO_STRING(R8I),
ENUM_TO_STRING(R8),
ENUM_TO_STRING(R32F),
ENUM_TO_STRING(R32UI),
ENUM_TO_STRING(R32I),
ENUM_TO_STRING(R16F),
ENUM_TO_STRING(R16I),
ENUM_TO_STRING(R16UI),
ENUM_TO_STRING(RG8),
ENUM_TO_STRING(RG16UI),
ENUM_TO_STRING(R16I),
ENUM_TO_STRING(R16),
ENUM_TO_STRING(R8),
ENUM_TO_STRING(R8UI),
ENUM_TO_STRING(R11F_G11F_B10F),
ENUM_TO_STRING(SRGB8_ALPHA8),
ENUM_TO_STRING(DEPTH24_STENCIL8),
ENUM_TO_STRING(DEPTH32F_STENCIL8),
ENUM_TO_STRING(DEPTH_COMPONENT32F),
@ -457,7 +464,7 @@ static GLenum gpu_format_to_gl_internalformat(eGPUTextureFormat format)
case GPU_RG16I:
return GL_RG16I;
case GPU_RG16F:
return GL_RGBA32F;
return GL_RG16F;
case GPU_RG16:
return GL_RG16;
case GPU_R8UI: