Cleanup: rename eChunkExecutionState to eWorkPackageState.
This commit is contained in:
parent
210f7f0f8e
commit
5a491adc17
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@ -113,11 +113,11 @@ extern "C" {
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*
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* When the chunk-order is determined, the first few chunks will be checked if they can be scheduled.
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* Chunks can have three states:
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* - [@ref eChunkExecutionState.NotScheduled]:
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* - [@ref eWorkPackageState.NotScheduled]:
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* Chunk is not yet scheduled, or dependencies are not met.
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* - [@ref eChunkExecutionState.Scheduled]:
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* - [@ref eWorkPackageState.Scheduled]:
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* All dependencies are met, chunk is scheduled, but not finished.
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* - [@ref eChunkExecutionState.Executed]:
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* - [@ref eWorkPackageState.Executed]:
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* Chunk is finished.
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*
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* \see ExecutionGroup.execute
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@ -29,259 +29,258 @@
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#include <string>
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#include <vector>
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namespace blender::compositor
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{
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namespace blender::compositor {
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/**
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* \brief Overall context of the compositor
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*/
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class CompositorContext {
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private:
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/**
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* \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
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* editor) This field is initialized in ExecutionSystem and must only be read from that point
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* on. \see ExecutionSystem
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*/
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bool m_rendering;
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/**
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* \brief Overall context of the compositor
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* \brief The quality of the composite.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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class CompositorContext {
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private:
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/**
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* \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
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* editor) This field is initialized in ExecutionSystem and must only be read from that point
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* on. \see ExecutionSystem
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*/
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bool m_rendering;
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CompositorQuality m_quality;
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/**
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* \brief The quality of the composite.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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CompositorQuality m_quality;
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Scene *m_scene;
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Scene *m_scene;
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/**
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* \brief Reference to the render data that is being composited.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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RenderData *m_rd;
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/**
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* \brief Reference to the render data that is being composited.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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RenderData *m_rd;
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/**
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* \brief reference to the bNodeTree
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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bNodeTree *m_bnodetree;
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/**
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* \brief reference to the bNodeTree
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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bNodeTree *m_bnodetree;
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/**
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* \brief Preview image hash table
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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*/
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bNodeInstanceHash *m_previews;
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/**
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* \brief Preview image hash table
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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*/
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bNodeInstanceHash *m_previews;
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/**
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* \brief does this system have active opencl devices?
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*/
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bool m_hasActiveOpenCLDevices;
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/**
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* \brief does this system have active opencl devices?
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*/
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bool m_hasActiveOpenCLDevices;
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/**
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* \brief Skip slow nodes
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*/
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bool m_fastCalculation;
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/**
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* \brief Skip slow nodes
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*/
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bool m_fastCalculation;
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/* \brief color management settings */
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const ColorManagedViewSettings *m_viewSettings;
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const ColorManagedDisplaySettings *m_displaySettings;
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/* \brief color management settings */
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const ColorManagedViewSettings *m_viewSettings;
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const ColorManagedDisplaySettings *m_displaySettings;
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/**
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* \brief active rendering view name
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*/
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const char *m_viewName;
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/**
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* \brief active rendering view name
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*/
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const char *m_viewName;
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public:
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/**
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* \brief constructor initializes the context with default values.
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*/
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CompositorContext();
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public:
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/**
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* \brief constructor initializes the context with default values.
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*/
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CompositorContext();
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/**
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* \brief set the rendering field of the context
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*/
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void setRendering(bool rendering)
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{
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this->m_rendering = rendering;
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}
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/**
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* \brief set the rendering field of the context
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*/
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void setRendering(bool rendering)
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{
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this->m_rendering = rendering;
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}
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/**
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* \brief get the rendering field of the context
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*/
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bool isRendering() const
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{
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return this->m_rendering;
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}
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/**
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* \brief get the rendering field of the context
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*/
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bool isRendering() const
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{
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return this->m_rendering;
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}
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/**
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* \brief set the scene of the context
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*/
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void setRenderData(RenderData *rd)
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{
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this->m_rd = rd;
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}
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/**
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* \brief set the scene of the context
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*/
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void setRenderData(RenderData *rd)
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{
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this->m_rd = rd;
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}
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/**
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* \brief set the bnodetree of the context
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*/
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void setbNodeTree(bNodeTree *bnodetree)
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{
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this->m_bnodetree = bnodetree;
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}
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/**
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* \brief set the bnodetree of the context
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*/
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void setbNodeTree(bNodeTree *bnodetree)
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{
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this->m_bnodetree = bnodetree;
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}
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/**
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* \brief get the bnodetree of the context
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*/
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const bNodeTree *getbNodeTree() const
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{
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return this->m_bnodetree;
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}
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/**
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* \brief get the bnodetree of the context
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*/
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const bNodeTree *getbNodeTree() const
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{
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return this->m_bnodetree;
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}
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/**
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* \brief get the scene of the context
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*/
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const RenderData *getRenderData() const
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{
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return this->m_rd;
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}
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/**
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* \brief get the scene of the context
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*/
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const RenderData *getRenderData() const
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{
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return this->m_rd;
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}
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void setScene(Scene *scene)
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{
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m_scene = scene;
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}
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Scene *getScene() const
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{
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return m_scene;
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}
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void setScene(Scene *scene)
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{
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m_scene = scene;
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}
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Scene *getScene() const
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{
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return m_scene;
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}
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/**
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* \brief set the preview image hash table
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*/
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void setPreviewHash(bNodeInstanceHash *previews)
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{
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this->m_previews = previews;
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}
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/**
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* \brief set the preview image hash table
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*/
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void setPreviewHash(bNodeInstanceHash *previews)
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{
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this->m_previews = previews;
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}
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/**
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* \brief get the preview image hash table
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*/
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bNodeInstanceHash *getPreviewHash() const
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{
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return this->m_previews;
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}
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/**
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* \brief get the preview image hash table
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*/
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bNodeInstanceHash *getPreviewHash() const
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{
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return this->m_previews;
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}
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/**
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* \brief set view settings of color color management
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*/
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void setViewSettings(const ColorManagedViewSettings *viewSettings)
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{
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this->m_viewSettings = viewSettings;
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}
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/**
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* \brief set view settings of color color management
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*/
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void setViewSettings(const ColorManagedViewSettings *viewSettings)
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{
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this->m_viewSettings = viewSettings;
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}
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/**
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* \brief get view settings of color color management
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*/
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const ColorManagedViewSettings *getViewSettings() const
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{
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return this->m_viewSettings;
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}
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/**
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* \brief get view settings of color color management
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*/
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const ColorManagedViewSettings *getViewSettings() const
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{
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return this->m_viewSettings;
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}
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/**
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* \brief set display settings of color color management
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*/
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void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_displaySettings = displaySettings;
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}
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/**
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* \brief set display settings of color color management
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*/
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void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_displaySettings = displaySettings;
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}
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/**
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* \brief get display settings of color color management
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*/
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const ColorManagedDisplaySettings *getDisplaySettings() const
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{
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return this->m_displaySettings;
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}
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/**
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* \brief get display settings of color color management
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*/
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const ColorManagedDisplaySettings *getDisplaySettings() const
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{
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return this->m_displaySettings;
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}
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/**
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* \brief set the quality
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*/
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void setQuality(CompositorQuality quality)
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{
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this->m_quality = quality;
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}
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/**
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* \brief set the quality
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*/
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void setQuality(CompositorQuality quality)
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{
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this->m_quality = quality;
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}
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/**
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* \brief get the quality
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*/
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CompositorQuality getQuality() const
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{
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return this->m_quality;
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}
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/**
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* \brief get the quality
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*/
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CompositorQuality getQuality() const
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{
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return this->m_quality;
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}
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/**
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* \brief get the current frame-number of the scene in this context
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*/
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int getFramenumber() const;
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/**
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* \brief get the current frame-number of the scene in this context
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*/
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int getFramenumber() const;
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/**
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* \brief has this system active openclDevices?
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*/
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bool getHasActiveOpenCLDevices() const
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{
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return this->m_hasActiveOpenCLDevices;
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}
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/**
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* \brief has this system active openclDevices?
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*/
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bool getHasActiveOpenCLDevices() const
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{
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return this->m_hasActiveOpenCLDevices;
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}
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/**
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* \brief set has this system active openclDevices?
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*/
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void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices)
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{
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this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
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}
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/**
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* \brief set has this system active openclDevices?
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*/
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void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices)
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{
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this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
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}
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/**
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* \brief get the active rendering view
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*/
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const char *getViewName() const
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{
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return this->m_viewName;
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}
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/**
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* \brief get the active rendering view
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*/
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const char *getViewName() const
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{
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return this->m_viewName;
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}
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/**
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* \brief set the active rendering view
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*/
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void setViewName(const char *viewName)
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{
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this->m_viewName = viewName;
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}
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/**
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* \brief set the active rendering view
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*/
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void setViewName(const char *viewName)
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{
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this->m_viewName = viewName;
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}
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int getChunksize() const
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{
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return this->getbNodeTree()->chunksize;
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}
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int getChunksize() const
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{
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return this->getbNodeTree()->chunksize;
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}
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void setFastCalculation(bool fastCalculation)
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{
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this->m_fastCalculation = fastCalculation;
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}
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bool isFastCalculation() const
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{
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return this->m_fastCalculation;
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}
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bool isGroupnodeBufferEnabled() const
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{
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return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0;
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}
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void setFastCalculation(bool fastCalculation)
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{
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this->m_fastCalculation = fastCalculation;
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}
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bool isFastCalculation() const
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{
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return this->m_fastCalculation;
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}
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bool isGroupnodeBufferEnabled() const
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{
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return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0;
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}
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/**
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* \brief Get the render percentage as a factor.
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* The compositor uses a factor i.o. a percentage.
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*/
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float getRenderPercentageAsFactor() const
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{
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return m_rd->size * 0.01f;
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}
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};
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/**
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* \brief Get the render percentage as a factor.
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* The compositor uses a factor i.o. a percentage.
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*/
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float getRenderPercentageAsFactor() const
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{
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return m_rd->size * 0.01f;
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}
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};
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} // namespace blender::compositor
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@ -39,18 +39,18 @@ std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority)
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return os;
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}
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std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state)
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std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state)
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{
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switch (execution_state) {
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case eChunkExecutionState::NotScheduled: {
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case eWorkPackageState::NotScheduled: {
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os << "ExecutionState::NotScheduled";
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break;
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}
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case eChunkExecutionState::Scheduled: {
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case eWorkPackageState::Scheduled: {
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os << "ExecutionState::Scheduled";
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break;
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}
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case eChunkExecutionState::Executed: {
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case eWorkPackageState::Executed: {
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os << "ExecutionState::Executed";
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break;
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}
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@ -55,7 +55,7 @@ enum class CompositorPriority {
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* \brief the execution state of a chunk in an ExecutionGroup
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* \ingroup Execution
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*/
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enum class eChunkExecutionState {
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enum class eWorkPackageState {
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/**
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* \brief chunk is not yet scheduled
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*/
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@ -71,6 +71,6 @@ enum class eChunkExecutionState {
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};
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std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority);
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std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state);
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std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state);
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} // namespace blender::compositor
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@ -157,7 +157,7 @@ void ExecutionGroup::init_work_packages()
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if (this->m_chunks_len != 0) {
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m_work_packages.resize(this->m_chunks_len);
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for (unsigned int index = 0; index < m_chunks_len; index++) {
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m_work_packages[index].state = eChunkExecutionState::NotScheduled;
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m_work_packages[index].state = eWorkPackageState::NotScheduled;
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m_work_packages[index].execution_group = this;
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m_work_packages[index].chunk_number = index;
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determineChunkRect(&m_work_packages[index].rect, index);
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@ -363,7 +363,7 @@ void ExecutionGroup::execute(ExecutionSystem *graph)
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int xChunk = chunk_index - (yChunk * this->m_x_chunks_len);
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const WorkPackage &work_package = m_work_packages[chunk_index];
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switch (work_package.state) {
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case eChunkExecutionState::NotScheduled: {
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case eWorkPackageState::NotScheduled: {
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scheduleChunkWhenPossible(graph, xChunk, yChunk);
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finished = false;
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startEvaluated = true;
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||||
|
@ -374,13 +374,13 @@ void ExecutionGroup::execute(ExecutionSystem *graph)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case eChunkExecutionState::Scheduled: {
|
||||
case eWorkPackageState::Scheduled: {
|
||||
finished = false;
|
||||
startEvaluated = true;
|
||||
numberEvaluated++;
|
||||
break;
|
||||
}
|
||||
case eChunkExecutionState::Executed: {
|
||||
case eWorkPackageState::Executed: {
|
||||
if (!startEvaluated) {
|
||||
startIndex = index + 1;
|
||||
}
|
||||
|
@ -427,8 +427,8 @@ MemoryBuffer *ExecutionGroup::constructConsolidatedMemoryBuffer(MemoryProxy &mem
|
|||
void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers)
|
||||
{
|
||||
WorkPackage &work_package = m_work_packages[chunkNumber];
|
||||
if (work_package.state == eChunkExecutionState::Scheduled) {
|
||||
work_package.state = eChunkExecutionState::Executed;
|
||||
if (work_package.state == eWorkPackageState::Scheduled) {
|
||||
work_package.state = eWorkPackageState::Executed;
|
||||
}
|
||||
|
||||
atomic_add_and_fetch_u(&this->m_chunks_finished, 1);
|
||||
|
@ -541,8 +541,8 @@ bool ExecutionGroup::scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area
|
|||
bool ExecutionGroup::scheduleChunk(unsigned int chunkNumber)
|
||||
{
|
||||
WorkPackage &work_package = m_work_packages[chunkNumber];
|
||||
if (work_package.state == eChunkExecutionState::NotScheduled) {
|
||||
work_package.state = eChunkExecutionState::Scheduled;
|
||||
if (work_package.state == eWorkPackageState::NotScheduled) {
|
||||
work_package.state = eWorkPackageState::Scheduled;
|
||||
WorkScheduler::schedule(&work_package);
|
||||
return true;
|
||||
}
|
||||
|
@ -563,10 +563,10 @@ bool ExecutionGroup::scheduleChunkWhenPossible(ExecutionSystem *graph,
|
|||
// Check if chunk is already executed or scheduled and not yet executed.
|
||||
const int chunk_index = chunk_y * this->m_x_chunks_len + chunk_x;
|
||||
WorkPackage &work_package = m_work_packages[chunk_index];
|
||||
if (work_package.state == eChunkExecutionState::Executed) {
|
||||
if (work_package.state == eWorkPackageState::Executed) {
|
||||
return true;
|
||||
}
|
||||
if (work_package.state == eChunkExecutionState::Scheduled) {
|
||||
if (work_package.state == eWorkPackageState::Scheduled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ class ExecutionGroup;
|
|||
* \see WorkScheduler
|
||||
*/
|
||||
struct WorkPackage {
|
||||
eChunkExecutionState state = eChunkExecutionState::NotScheduled;
|
||||
eWorkPackageState state = eWorkPackageState::NotScheduled;
|
||||
|
||||
/**
|
||||
* \brief executionGroup with the operations-setup to be evaluated
|
||||
|
|
Loading…
Reference in New Issue