Cleanup: Use const variables/pointers

This commit is contained in:
Hans Goudey 2022-06-08 10:48:10 +02:00
parent 6eea5f70e3
commit 5b0e9bd975
1 changed files with 15 additions and 14 deletions

View File

@ -140,7 +140,7 @@ struct NormalAnglePrecalc {
static int get_vcol_elements(Mesh *me, size_t *r_elem_size)
{
const CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
eAttrDomain domain = BKE_id_attribute_domain(&me->id, layer);
const eAttrDomain domain = BKE_id_attribute_domain(&me->id, layer);
if (r_elem_size) {
*r_elem_size = layer->type == CD_PROP_COLOR ? sizeof(float) * 4ULL : 4ULL;
@ -217,7 +217,7 @@ static MDeformVert *defweight_prev_init(MDeformVert *dvert_prev,
MDeformVert *dvert_curr,
int index)
{
MDeformVert *dv_curr = &dvert_curr[index];
const MDeformVert *dv_curr = &dvert_curr[index];
MDeformVert *dv_prev = &dvert_prev[index];
if (dv_prev->flag == 1) {
dv_prev->flag = 0;
@ -233,7 +233,7 @@ static bool vertex_paint_use_fast_update_check(Object *ob)
const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if (me_eval != nullptr) {
Mesh *me = BKE_mesh_from_object(ob);
const Mesh *me = BKE_mesh_from_object(ob);
if (me && me->mloopcol) {
return (me->mloopcol == CustomData_get_layer(&me_eval->ldata, CD_PROP_BYTE_COLOR));
}
@ -252,13 +252,14 @@ static void paint_last_stroke_update(Scene *scene, const float location[3])
bool vertex_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
const Object *ob = CTX_data_active_object(C);
if (!(ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totpoly)) {
if (!(ob && ob->mode == OB_MODE_VERTEX_PAINT && ((const Mesh *)ob->data)->totpoly)) {
return false;
}
CustomDataLayer *layer = BKE_id_attributes_active_color_get((ID *)ob->data);
const CustomDataLayer *layer = BKE_id_attributes_active_color_get(
static_cast<const ID *>(ob->data));
return layer != nullptr;
}
@ -291,15 +292,15 @@ bool vertex_paint_poll_ignore_tool(bContext *C)
bool weight_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
const Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totpoly;
return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((const Mesh *)ob->data)->totpoly;
}
static bool weight_paint_poll_ex(bContext *C, bool check_tool)
{
Object *ob = CTX_data_active_object(C);
ScrArea *area;
const Object *ob = CTX_data_active_object(C);
const ScrArea *area;
if ((ob != nullptr) && (ob->mode & OB_MODE_WEIGHT_PAINT) &&
(BKE_paint_brush(&CTX_data_tool_settings(C)->wpaint->paint) != nullptr) &&
@ -327,7 +328,7 @@ bool weight_paint_poll_ignore_tool(bContext *C)
template<typename Color, typename Traits, eAttrDomain domain>
static Color vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
{
Brush *brush = BKE_paint_brush(&vp->paint);
const Brush *brush = BKE_paint_brush_for_read(&vp->paint);
float color[4];
const float *brush_color = secondary ? BKE_brush_secondary_color_get(scene, brush) :
BKE_brush_color_get(scene, brush);
@ -360,7 +361,7 @@ static Color vpaint_blend(const VPaint *vp,
const Brush *brush = vp->paint.brush;
const IMB_BlendMode blend = (IMB_BlendMode)brush->blend;
Color color_blend = BLI_mix_colors<Color, Traits>(blend, color_curr, color_paint, alpha);
const Color color_blend = BLI_mix_colors<Color, Traits>(blend, color_curr, color_paint, alpha);
/* If no accumulate, clip color adding with `color_orig` & `color_test`. */
if (!brush_use_accumulate(vp)) {
@ -1609,7 +1610,7 @@ static void vwpaint_update_cache_invariants(
bContext *C, VPaint *vp, SculptSession *ss, wmOperator *op, const float mouse[2])
{
StrokeCache *cache;
Scene *scene = CTX_data_scene(C);
const Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
ViewContext *vc = paint_stroke_view_context((PaintStroke *)op->customdata);
Object *ob = CTX_data_active_object(C);
@ -1651,7 +1652,7 @@ static void vwpaint_update_cache_invariants(
}
copy_v2_v2(cache->mouse, cache->initial_mouse);
Brush *brush = vp->paint.brush;
const Brush *brush = vp->paint.brush;
/* Truly temporary data that isn't stored in properties */
cache->vc = vc;
cache->brush = brush;