Cleanup: Use const variables/pointers
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6eea5f70e3
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5b0e9bd975
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@ -140,7 +140,7 @@ struct NormalAnglePrecalc {
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static int get_vcol_elements(Mesh *me, size_t *r_elem_size)
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{
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const CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
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eAttrDomain domain = BKE_id_attribute_domain(&me->id, layer);
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const eAttrDomain domain = BKE_id_attribute_domain(&me->id, layer);
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if (r_elem_size) {
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*r_elem_size = layer->type == CD_PROP_COLOR ? sizeof(float) * 4ULL : 4ULL;
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@ -217,7 +217,7 @@ static MDeformVert *defweight_prev_init(MDeformVert *dvert_prev,
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MDeformVert *dvert_curr,
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int index)
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{
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MDeformVert *dv_curr = &dvert_curr[index];
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const MDeformVert *dv_curr = &dvert_curr[index];
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MDeformVert *dv_prev = &dvert_prev[index];
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if (dv_prev->flag == 1) {
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dv_prev->flag = 0;
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@ -233,7 +233,7 @@ static bool vertex_paint_use_fast_update_check(Object *ob)
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const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
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if (me_eval != nullptr) {
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Mesh *me = BKE_mesh_from_object(ob);
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const Mesh *me = BKE_mesh_from_object(ob);
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if (me && me->mloopcol) {
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return (me->mloopcol == CustomData_get_layer(&me_eval->ldata, CD_PROP_BYTE_COLOR));
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}
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@ -252,13 +252,14 @@ static void paint_last_stroke_update(Scene *scene, const float location[3])
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bool vertex_paint_mode_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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const Object *ob = CTX_data_active_object(C);
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if (!(ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totpoly)) {
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if (!(ob && ob->mode == OB_MODE_VERTEX_PAINT && ((const Mesh *)ob->data)->totpoly)) {
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return false;
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}
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CustomDataLayer *layer = BKE_id_attributes_active_color_get((ID *)ob->data);
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const CustomDataLayer *layer = BKE_id_attributes_active_color_get(
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static_cast<const ID *>(ob->data));
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return layer != nullptr;
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}
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@ -291,15 +292,15 @@ bool vertex_paint_poll_ignore_tool(bContext *C)
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bool weight_paint_mode_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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const Object *ob = CTX_data_active_object(C);
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return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totpoly;
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return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((const Mesh *)ob->data)->totpoly;
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}
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static bool weight_paint_poll_ex(bContext *C, bool check_tool)
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{
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Object *ob = CTX_data_active_object(C);
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ScrArea *area;
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const Object *ob = CTX_data_active_object(C);
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const ScrArea *area;
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if ((ob != nullptr) && (ob->mode & OB_MODE_WEIGHT_PAINT) &&
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(BKE_paint_brush(&CTX_data_tool_settings(C)->wpaint->paint) != nullptr) &&
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@ -327,7 +328,7 @@ bool weight_paint_poll_ignore_tool(bContext *C)
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template<typename Color, typename Traits, eAttrDomain domain>
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static Color vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
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{
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Brush *brush = BKE_paint_brush(&vp->paint);
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const Brush *brush = BKE_paint_brush_for_read(&vp->paint);
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float color[4];
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const float *brush_color = secondary ? BKE_brush_secondary_color_get(scene, brush) :
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BKE_brush_color_get(scene, brush);
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@ -360,7 +361,7 @@ static Color vpaint_blend(const VPaint *vp,
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const Brush *brush = vp->paint.brush;
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const IMB_BlendMode blend = (IMB_BlendMode)brush->blend;
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Color color_blend = BLI_mix_colors<Color, Traits>(blend, color_curr, color_paint, alpha);
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const Color color_blend = BLI_mix_colors<Color, Traits>(blend, color_curr, color_paint, alpha);
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/* If no accumulate, clip color adding with `color_orig` & `color_test`. */
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if (!brush_use_accumulate(vp)) {
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@ -1609,7 +1610,7 @@ static void vwpaint_update_cache_invariants(
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bContext *C, VPaint *vp, SculptSession *ss, wmOperator *op, const float mouse[2])
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{
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StrokeCache *cache;
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Scene *scene = CTX_data_scene(C);
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const Scene *scene = CTX_data_scene(C);
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UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
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ViewContext *vc = paint_stroke_view_context((PaintStroke *)op->customdata);
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Object *ob = CTX_data_active_object(C);
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@ -1651,7 +1652,7 @@ static void vwpaint_update_cache_invariants(
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}
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copy_v2_v2(cache->mouse, cache->initial_mouse);
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Brush *brush = vp->paint.brush;
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const Brush *brush = vp->paint.brush;
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/* Truly temporary data that isn't stored in properties */
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cache->vc = vc;
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cache->brush = brush;
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