Fix add-object tools cursor distorted drawing on save
Generating the thumbnail left the view matrices set to values that couldn't be used for cursor drawing. Backup/restore the matrices for off-screen drawing.
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Notes:
blender-bot
2023-02-13 19:39:58 +01:00
Referenced by commit 97cc130f47
, Fix T85395: Texture paint external edit wrong projection on reapply
Referenced by issue #85395, External edited texture applied with incorrect projection (wrong lens settings?)
Referenced by issue #85395, External edited texture applied with incorrect projection (wrong lens settings?)
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@ -1685,12 +1685,21 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
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/* #Region */
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int region_winx, region_winy;
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rcti region_winrct;
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/* #RegionView3D */
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/**
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* Needed so the value won't be left overwritten,
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* Without this the #wmPaintCursor can't use the pixel size & view matrices for drawing.
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*/
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struct RV3DMatrixStore *rv3d_mats;
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} orig = {
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.v3d_shading_type = v3d->shading.type,
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.region_winx = region->winx,
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.region_winy = region->winy,
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.region_winrct = region->winrct,
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.rv3d_mats = ED_view3d_mats_rv3d_backup(region->regiondata),
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};
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UI_Theme_Store(&orig.theme_state);
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@ -1748,6 +1757,9 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
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region->winy = orig.region_winy;
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region->winrct = orig.region_winrct;
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ED_view3d_mats_rv3d_restore(region->regiondata, orig.rv3d_mats);
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MEM_freeN(orig.rv3d_mats);
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UI_Theme_Restore(&orig.theme_state);
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v3d->shading.type = orig.v3d_shading_type;
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@ -220,7 +220,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
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struct ViewLayer *view_layer;
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View3D *v3d;
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ARegion *region;
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struct RV3DMatrixStore *rv3d_mats;
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BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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@ -250,8 +249,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
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depsgraph = BKE_scene_ensure_depsgraph(G_MAIN, scene, view_layer);
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rv3d_mats = ED_view3d_mats_rv3d_backup(region->regiondata);
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GPU_offscreen_bind(self->ofs, true);
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ED_view3d_draw_offscreen(depsgraph,
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@ -272,9 +269,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
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GPU_offscreen_unbind(self->ofs, true);
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ED_view3d_mats_rv3d_restore(region->regiondata, rv3d_mats);
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MEM_freeN(rv3d_mats);
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Py_RETURN_NONE;
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}
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