Depsgraph: Cleanup, use explicit NULL pointer checks
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1136dee232
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5b5939c6e6
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@ -65,71 +65,55 @@ namespace DEG {
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void DepsgraphNodeBuilder::build_scene(Scene *scene)
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{
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/* scene ID block */
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/* Scene ID block. */
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add_id_node(&scene->id);
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/* timesource */
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add_time_source();
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/* build subgraph for set, and link this in... */
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// XXX: depending on how this goes, that scene itself could probably store its
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// own little partial depsgraph?
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if (scene->set) {
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if (scene->set != NULL) {
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build_scene(scene->set);
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}
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/* Setup currently building context. */
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scene_ = scene;
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/* scene objects */
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LINKLIST_FOREACH (Base *, base, &scene->base) {
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Object *object = base->object;
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build_object(base, object);
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}
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/* rigidbody */
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if (scene->rigidbody_world) {
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/* Rigidbody. */
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if (scene->rigidbody_world != NULL) {
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build_rigidbody(scene);
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}
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/* scene's animation and drivers */
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if (scene->adt) {
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/* Scene's animation and drivers. */
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if (scene->adt != NULL) {
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build_animdata(&scene->id);
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}
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/* world */
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if (scene->world) {
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/* World. */
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if (scene->world != NULL) {
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build_world(scene->world);
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}
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/* compo nodes */
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if (scene->nodetree) {
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/* Compositor nodes. */
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if (scene->nodetree != NULL) {
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build_compositor(scene);
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}
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/* sequencer */
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// XXX...
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/* grease pencil */
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if (scene->gpd) {
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/* Grease pencil. */
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if (scene->gpd != NULL) {
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build_gpencil(scene->gpd);
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}
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/* Cache file. */
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LINKLIST_FOREACH (CacheFile *, cachefile, &bmain_->cachefiles) {
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build_cachefile(cachefile);
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}
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/* Masks. */
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LINKLIST_FOREACH (Mask *, mask, &bmain_->mask) {
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build_mask(mask);
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}
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/* Movie clips. */
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LINKLIST_FOREACH (MovieClip *, clip, &bmain_->movieclip) {
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build_movieclip(clip);
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}
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/* Parameters evaluation for scene relations mainly. */
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add_operation_node(&scene->id,
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DEG_NODE_TYPE_PARAMETERS,
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@ -69,54 +69,44 @@ namespace DEG {
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void DepsgraphRelationBuilder::build_scene(Scene *scene)
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{
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if (scene->set) {
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if (scene->set != NULL) {
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build_scene(scene->set);
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}
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/* Setup currently building context. */
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scene_ = scene;
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/* scene objects */
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/* Scene objects. */
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LINKLIST_FOREACH (Base *, base, &scene->base) {
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Object *object = base->object;
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build_object(object);
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}
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/* rigidbody */
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if (scene->rigidbody_world) {
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/* Rigidbody. */
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if (scene->rigidbody_world != NULL) {
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build_rigidbody(scene);
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}
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/* scene's animation and drivers */
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if (scene->adt) {
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/* Scene's animation and drivers. */
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if (scene->adt != NULL) {
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build_animdata(&scene->id);
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}
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/* world */
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if (scene->world) {
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/* World. */
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if (scene->world != NULL) {
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build_world(scene->world);
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}
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/* compo nodes */
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if (scene->nodetree) {
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/* Compositor nodes. */
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if (scene->nodetree != NULL) {
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build_compositor(scene);
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}
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/* grease pencil */
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if (scene->gpd) {
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/* Grease pencil. */
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if (scene->gpd != NULL) {
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build_gpencil(scene->gpd);
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}
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/* Masks. */
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LINKLIST_FOREACH (Mask *, mask, &bmain_->mask) {
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build_mask(mask);
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}
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/* Movie clips. */
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LINKLIST_FOREACH (MovieClip *, clip, &bmain_->movieclip) {
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build_movieclip(clip);
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}
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for (Depsgraph::OperationNodes::const_iterator it_op = graph_->operations.begin();
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it_op != graph_->operations.end();
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++it_op)
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