BLI: Generalize short algorithm for finding bounds

Finding the greatest and/or smallest element in an array is a common
need. This commit refactors the point cloud bounds code added in
6d7dbdbb44 to a more general header in blenlib.
This will allow reusing the algorithm for curves without duplicating it.

Differential Revision: https://developer.blender.org/D14053
This commit is contained in:
Hans Goudey 2022-02-16 10:53:40 -06:00
parent 399168f3c1
commit 5b73017ddb
4 changed files with 162 additions and 53 deletions

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@ -11,6 +11,7 @@
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "BLI_bounds.hh"
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math_vec_types.hh"
@ -254,68 +255,28 @@ PointCloud *BKE_pointcloud_new_nomain(const int totpoint)
return pointcloud;
}
struct MinMaxResult {
float3 min;
float3 max;
};
static MinMaxResult min_max_no_radii(Span<float3> positions)
static std::optional<blender::bounds::MinMaxResult<float3>> point_cloud_bounds(
const PointCloud &pointcloud)
{
using namespace blender::math;
return blender::threading::parallel_reduce(
positions.index_range(),
1024,
MinMaxResult{float3(FLT_MAX), float3(-FLT_MAX)},
[&](IndexRange range, const MinMaxResult &init) {
MinMaxResult result = init;
for (const int i : range) {
min_max(positions[i], result.min, result.max);
}
return result;
},
[](const MinMaxResult &a, const MinMaxResult &b) {
return MinMaxResult{min(a.min, b.min), max(a.max, b.max)};
});
}
static MinMaxResult min_max_with_radii(Span<float3> positions, Span<float> radii)
{
using namespace blender::math;
return blender::threading::parallel_reduce(
positions.index_range(),
1024,
MinMaxResult{float3(FLT_MAX), float3(-FLT_MAX)},
[&](IndexRange range, const MinMaxResult &init) {
MinMaxResult result = init;
for (const int i : range) {
result.min = min(positions[i] - radii[i], result.min);
result.max = max(positions[i] + radii[i], result.max);
}
return result;
},
[](const MinMaxResult &a, const MinMaxResult &b) {
return MinMaxResult{min(a.min, b.min), max(a.max, b.max)};
});
Span<float3> positions{reinterpret_cast<float3 *>(pointcloud.co), pointcloud.totpoint};
if (pointcloud.radius) {
Span<float> radii{pointcloud.radius, pointcloud.totpoint};
return blender::bounds::min_max_with_radii(positions, radii);
}
return blender::bounds::min_max(positions);
}
bool BKE_pointcloud_minmax(const PointCloud *pointcloud, float r_min[3], float r_max[3])
{
using namespace blender::math;
using namespace blender;
if (!pointcloud->totpoint) {
const std::optional<bounds::MinMaxResult<float3>> min_max = point_cloud_bounds(*pointcloud);
if (!min_max) {
return false;
}
Span<float3> positions{reinterpret_cast<float3 *>(pointcloud->co), pointcloud->totpoint};
const MinMaxResult min_max = (pointcloud->radius) ?
min_max_with_radii(positions,
{pointcloud->radius, pointcloud->totpoint}) :
min_max_no_radii(positions);
copy_v3_v3(r_min, min(min_max.min, float3(r_min)));
copy_v3_v3(r_max, max(min_max.max, float3(r_max)));
copy_v3_v3(r_min, math::min(min_max->min, float3(r_min)));
copy_v3_v3(r_max, math::max(min_max->max, float3(r_max)));
return true;
}

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@ -0,0 +1,89 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*
* Generic algorithms for finding the largest and smallest elements in a span.
*/
#include <optional>
#include "BLI_math_vector.hh"
#include "BLI_task.hh"
namespace blender::bounds {
template<typename T> struct MinMaxResult {
T min;
T max;
};
/**
* Find the smallest and largest values element-wise in the span.
*/
template<typename T> static std::optional<MinMaxResult<T>> min_max(Span<T> values)
{
if (values.is_empty()) {
return std::nullopt;
}
return threading::parallel_reduce(
values.index_range(),
1024,
MinMaxResult<T>(),
[&](IndexRange range, const MinMaxResult<T> &init) {
MinMaxResult<T> result = init;
for (const int i : range) {
math::min_max(values[i], result.min, result.max);
}
return result;
},
[](const MinMaxResult<T> &a, const MinMaxResult<T> &b) {
return MinMaxResult<T>{math::min(a.min, b.min), math::max(a.max, b.max)};
});
}
/**
* Find the smallest and largest values element-wise in the span, adding the radius to each element
* first. The template type T is expected to have an addition operator implemented with RadiusT.
*/
template<typename T, typename RadiusT>
static std::optional<MinMaxResult<T>> min_max_with_radii(Span<T> values, Span<RadiusT> radii)
{
BLI_assert(values.size() == radii.size());
if (values.is_empty()) {
return std::nullopt;
}
return threading::parallel_reduce(
values.index_range(),
1024,
MinMaxResult<T>(),
[&](IndexRange range, const MinMaxResult<T> &init) {
MinMaxResult<T> result = init;
for (const int i : range) {
result.min = math::min(values[i] - radii[i], result.min);
result.max = math::max(values[i] + radii[i], result.max);
}
return result;
},
[](const MinMaxResult<T> &a, const MinMaxResult<T> &b) {
return MinMaxResult<T>{math::min(a.min, b.min), math::max(a.max, b.max)};
});
}
} // namespace blender::bounds

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@ -162,6 +162,7 @@ set(SRC
BLI_bitmap_draw_2d.h
BLI_blenlib.h
BLI_boxpack_2d.h
BLI_bounds.hh
BLI_buffer.h
BLI_color.hh
BLI_compiler_attrs.h
@ -395,6 +396,7 @@ if(WITH_GTESTS)
tests/BLI_array_store_test.cc
tests/BLI_array_test.cc
tests/BLI_array_utils_test.cc
tests/BLI_bounds_test.cc
tests/BLI_color_test.cc
tests/BLI_delaunay_2d_test.cc
tests/BLI_disjoint_set_test.cc

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@ -0,0 +1,57 @@
/* Apache License, Version 2.0 */
#include "testing/testing.h"
#include "BLI_math_base.hh"
#include "BLI_array.hh"
#include "BLI_bounds.hh"
namespace blender::tests {
TEST(bounds, Empty)
{
Span<float2> empty_span{};
EXPECT_TRUE(empty_span.is_empty());
auto result = bounds::min_max(empty_span);
EXPECT_EQ(result, std::nullopt);
}
TEST(bounds, MinMax)
{
Array<float2> data = {float2(0, 1), float2(3, -1), float2(0, -2), float2(-1, 1)};
auto result = bounds::min_max(data.as_span());
EXPECT_EQ(result->min, float2(-1, -2));
EXPECT_EQ(result->max, float2(3, 1));
}
TEST(bounds, MinMaxFloat)
{
Array<float> data = {1.0f, 3.0f, 0.0f, -1.0f};
auto result = bounds::min_max(data.as_span());
EXPECT_EQ(result->min, -1.0f);
EXPECT_EQ(result->max, 3.0f);
}
TEST(bounds, MinMaxRadii)
{
Array<int2> data = {int2(0, 1), int2(3, -1), int2(0, -2), int2(-1, 1)};
Array<int> radii = {5, 1, 1, 4};
auto result = bounds::min_max_with_radii(data.as_span(), radii.as_span());
EXPECT_EQ(result->min, int2(-5, -4));
EXPECT_EQ(result->max, int2(5, 6));
}
TEST(bounds, Large)
{
Array<int2> data(10000);
for (const int64_t i : data.index_range()) {
data[i] = int2(i, i);
}
auto result = bounds::min_max(data.as_span());
EXPECT_EQ(result->min, int2(0, 0));
EXPECT_EQ(result->max, int2(9999, 9999));
}
} // namespace blender::tests