View3d: ensure locked views are on an axis - behavior wasn't well defined.

This commit is contained in:
Campbell Barton 2014-02-12 11:26:02 +11:00
parent bfd0b582ca
commit 5c8d5c70cf
Notes: blender-bot 2023-02-14 11:13:24 +01:00
Referenced by issue #38615, Blender Cycles Render results looking different at the BMW MikePan Benchmark File.
Referenced by issue #38615, Blender Cycles Render results looking different at the BMW MikePan Benchmark File.
Referenced by issue #38615, Blender Cycles Render results looking different at the BMW MikePan Benchmark File.
Referenced by issue #38531, Quad view Unexpected Behaviour
4 changed files with 36 additions and 25 deletions

View File

@ -308,6 +308,7 @@ void ED_view3d_offscreen_sky_color_get(struct Scene *scene, float sky_color[3]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]);
char ED_view3d_lock_view_from_index(int index);
bool ED_view3d_lock(struct RegionView3D *rv3d);
uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d);

View File

@ -2896,6 +2896,7 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
/* lock views and set them */
if (sa->spacetype == SPACE_VIEW3D) {
View3D *v3d = sa->spacedata.first;
int index_qsplit = 0;
/* run ED_view3d_lock() so the correct 'rv3d->viewquat' is set,
* otherwise when restoring rv3d->localvd the 'viewquat' won't
@ -2907,9 +2908,9 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
const char viewlock = (rv3d->viewlock_quad & RV3D_VIEWLOCK_INIT) ?
(rv3d->viewlock_quad & ~RV3D_VIEWLOCK_INIT) : RV3D_LOCKED;
region_quadview_init_rv3d(sa, ar, viewlock, RV3D_VIEW_FRONT, RV3D_ORTHO);
region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, RV3D_VIEW_TOP, RV3D_ORTHO);
region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, RV3D_VIEW_RIGHT, RV3D_ORTHO);
region_quadview_init_rv3d(sa, ar, viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
if (v3d->camera) region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_CAMERA, RV3D_CAMOB);
else region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_PERSPORTHO, RV3D_PERSP);

View File

@ -85,26 +85,6 @@
/* for ndof prints */
// #define DEBUG_NDOF_MOTION
/**
* Mostly this function just checks ``rv3d->viewlock & RV3D_LOCKED`` however there is a
* special case where the flag is set but the user already switched out of an axis locked view.
*
* The 'view' in the function name refers to #RegionView3D.view which we may be locked.
*
* Functions which change the 'view' should call this check first, or...
* only apply to the user view (in the instance of a quad-view setup).
*/
bool ED_view3d_view_lock_check(View3D *UNUSED(v3d), RegionView3D *rv3d)
{
if (rv3d->viewlock & RV3D_LOCKED) {
if ((RV3D_VIEW_IS_AXIS(rv3d->view) || rv3d->view == RV3D_VIEW_CAMERA)) {
return true;
}
}
return false;
}
bool ED_view3d_offset_lock_check(struct View3D *v3d, struct RegionView3D *rv3d)
{
return (rv3d->persp != RV3D_CAMOB) && (v3d->ob_centre_cursor || v3d->ob_centre);
@ -410,6 +390,24 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, bool do_clip)
view3d_boxview_copy(sa, ar_sync ? ar_sync : sa->regionbase.last);
}
/* ensure locked regions have an axis, locked user views don't make much sense */
if (viewlock & RV3D_LOCKED) {
int index_qsplit = 0;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->alignment == RGN_ALIGN_QSPLIT) {
rv3d = ar->regiondata;
if (rv3d->viewlock) {
if (!RV3D_VIEW_IS_AXIS(rv3d->view)) {
rv3d->view = ED_view3d_lock_view_from_index(index_qsplit);
rv3d->persp = RV3D_ORTHO;
ED_view3d_lock(rv3d);
}
}
index_qsplit++;
}
}
}
ED_area_tag_redraw(sa);
}
@ -1006,7 +1004,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
vod = op->customdata;
/* poll should check but in some cases fails, see poll func for details */
if (ED_view3d_view_lock_check(vod->v3d, vod->rv3d)) {
if (vod->rv3d->viewlock & RV3D_LOCKED) {
viewops_data_free(C, op);
return OPERATOR_PASS_THROUGH;
}
@ -2282,7 +2280,7 @@ static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
vod = op->customdata;
/* poll should check but in some cases fails, see poll func for details */
if (ED_view3d_view_lock_check(vod->v3d, vod->rv3d)) {
if (vod->rv3d->viewlock & RV3D_LOCKED) {
viewops_data_free(C, op);
return OPERATOR_PASS_THROUGH;
}

View File

@ -803,6 +803,17 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
mat3_to_quat(rv3d->viewquat, tmat);
}
char ED_view3d_lock_view_from_index(int index)
{
switch (index) {
case 0: return RV3D_VIEW_FRONT;
case 1: return RV3D_VIEW_TOP;
case 2: return RV3D_VIEW_RIGHT;
default: return RV3D_VIEW_USER;
}
}
bool ED_view3d_lock(RegionView3D *rv3d)
{
switch (rv3d->view) {