Merge branch 'blender-v2.82-release'

This commit is contained in:
Campbell Barton 2020-02-04 22:20:58 +11:00
commit 5c8f8a7403
6 changed files with 48 additions and 12 deletions

View File

@ -2432,6 +2432,11 @@ static void update_flowsfluids(struct Depsgraph *depsgraph,
int subframes = mfs->subframes;
EmissionMap *em = &emaps[flow_index];
/* Optimization: Skip flow objects with disabled inflow flag. */
if (mfs->behavior == FLUID_FLOW_BEHAVIOR_INFLOW &&
(mfs->flags & FLUID_FLOW_USE_INFLOW) == 0) {
continue;
}
/* Optimization: No need to compute emission value if it won't be applied. */
if (mfs->behavior == FLUID_FLOW_BEHAVIOR_GEOMETRY && !is_first_frame) {
continue;

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@ -1736,7 +1736,7 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
/* sphere color */
float diffuse[3] = {1.0f, 1.0f, 1.0f};
float light[3];
float size;
const float size = 0.5f * min_ff(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect));
/* backdrop */
UI_draw_roundbox_corner_set(UI_CNR_ALL);
@ -1752,11 +1752,10 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
/* transform to button */
GPU_matrix_push();
if (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect)) {
size = 0.5f * BLI_rcti_size_x(rect);
}
else {
size = 0.5f * BLI_rcti_size_y(rect);
bool use_project_matrix = (size >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT);
if (use_project_matrix) {
GPU_matrix_push_projection();
GPU_matrix_ortho_set_z(-size, size);
}
GPU_matrix_translate_2f(rect->xmin + 0.5f * BLI_rcti_size_x(rect),
@ -1784,6 +1783,10 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
GPU_blend(false);
GPU_line_smooth(false);
if (use_project_matrix) {
GPU_matrix_pop_projection();
}
/* matrix after circle */
GPU_matrix_pop();

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@ -197,6 +197,7 @@ static void axis_geom_draw(const wmGizmo *gz,
const bool select,
const struct AxisDrawInfo *draw_info)
{
GPU_line_width(gz->line_width);
GPUVertFormat *format = immVertexFormat();
@ -239,6 +240,7 @@ static void axis_geom_draw(const wmGizmo *gz,
static float axis_color[3][4];
const float axis_depth_bias = 0.01f;
const float sphere_scale = 1.15f;
#ifdef USE_AXIS_FONT
struct {
@ -268,6 +270,13 @@ static void axis_geom_draw(const wmGizmo *gz,
/* When the cursor is over any of the gizmos (show circle backdrop). */
const bool is_active = (color[3] != 0.0f);
const float clip_range = gz->scale_final * sphere_scale;
bool use_project_matrix = (clip_range >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT);
if (use_project_matrix) {
GPU_matrix_push_projection();
GPU_matrix_ortho_set_z(-clip_range, clip_range);
}
/* Circle defining active area. */
if (is_active) {
immUniformColor4fv(color);
@ -364,11 +373,10 @@ static void axis_geom_draw(const wmGizmo *gz,
* they use a faded color which can be similar to the circle backdrop in tone. */
if (is_active && !is_highlight && !is_pos && !select && !(axis_align == axis)) {
static const float axis_black_faded[4] = {0, 0, 0, 0.2f};
const float scale = 1.15f;
GPU_matrix_scale_1f(scale);
GPU_matrix_scale_1f(sphere_scale);
GPU_batch_uniform_4fv(sphere, "color", axis_black_faded);
GPU_batch_draw(sphere);
GPU_matrix_scale_1f(1.0 / scale);
GPU_matrix_scale_1f(1.0 / sphere_scale);
}
GPU_batch_uniform_4fv(sphere, "color", is_pos_color ? color_current : color_current_fade);
@ -407,6 +415,10 @@ static void axis_geom_draw(const wmGizmo *gz,
GPU_matrix_pop();
immUnbindProgram();
if (use_project_matrix) {
GPU_matrix_pop_projection();
}
}
static void axis3d_draw_intern(const bContext *C,

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@ -90,6 +90,8 @@ void GPU_matrix_identity_projection_set(void);
void GPU_matrix_projection_set(const float m[4][4]);
void GPU_matrix_ortho_set(float left, float right, float bottom, float top, float near, float far);
void GPU_matrix_ortho_set_z(float near, float far);
void GPU_matrix_frustum_set(
float left, float right, float bottom, float top, float near, float far);
void GPU_matrix_perspective_set(float fovy, float aspect, float near, float far);
@ -222,4 +224,9 @@ int GPU_matrix_stack_level_get_projection(void);
# define GPU_matrix_normal_inverse_get(x) GPU_matrix_normal_inverse_get(_GPU_MAT3_CAST(x))
#endif /* SUPPRESS_GENERIC_MATRIX_API */
/* Not part of the GPU_matrix API,
* however we need to check these limits in code that calls into these API's. */
#define GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT (-100)
#define GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT (100)
#endif /* __GPU_MATRIX_H__ */

View File

@ -421,6 +421,14 @@ void GPU_matrix_ortho_set(float left, float right, float bottom, float top, floa
gpu_matrix_state_active_set_dirty(true);
}
void GPU_matrix_ortho_set_z(float near, float far)
{
CHECKMAT(Projection);
Projection[2][2] = -2.0f / (far - near);
Projection[3][2] = -(far + near) / (far - near);
gpu_matrix_state_active_set_dirty(true);
}
void GPU_matrix_ortho_2d_set(float left, float right, float bottom, float top)
{
Mat4 m;

View File

@ -108,7 +108,8 @@ void wmOrtho2(float x1, float x2, float y1, float y2)
y2 += 1.0f;
}
GPU_matrix_ortho_set(x1, x2, y1, y2, -100, 100);
GPU_matrix_ortho_set(
x1, x2, y1, y2, GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT, GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}
static void wmOrtho2_offset(const float x, const float y, const float ofs)
@ -136,6 +137,6 @@ void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct)
(float)width - GLA_PIXEL_OFS,
-GLA_PIXEL_OFS,
(float)height - GLA_PIXEL_OFS,
-100,
100);
GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT,
GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}