Cleanup: clang format

This commit is contained in:
Aaron Carlisle 2021-12-06 18:52:02 -05:00
parent 97e3a2d935
commit 5cad004d71
Notes: blender-bot 2023-02-14 05:04:52 +01:00
Referenced by commit 0f48b37aae, Revert moving all shader nodes to c++
Referenced by issue #93509, VR Add-on: Unintended navigation when using Valve Index
3 changed files with 3 additions and 4 deletions

View File

@ -226,7 +226,8 @@ class Shader : public SocketDeclaration {
bool matches(const bNodeSocket &socket) const override;
};
class ShaderBuilder : public SocketDeclarationBuilder<Shader> {};
class ShaderBuilder : public SocketDeclarationBuilder<Shader> {
};
/* -------------------------------------------------------------------- */
/** \name #FloatBuilder Inline Methods

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@ -38,8 +38,7 @@ void register_node_type_cmp_group()
/* NOTE: Cannot use sh_node_type_base for node group, because it would map the node type
* to the shared NODE_GROUP integer type id. */
node_type_base_custom(
&ntype, "CompositorNodeGroup", "Group", NODE_CLASS_GROUP, 0);
node_type_base_custom(&ntype, "CompositorNodeGroup", "Group", NODE_CLASS_GROUP, 0);
ntype.type = NODE_GROUP;
ntype.poll = cmp_node_poll_default;
ntype.poll_instance = node_group_poll_instance;

View File

@ -21,7 +21,6 @@
* \ingroup texnodes
*/
#include "NOD_texture.h"
#include "node_texture_util.h"