Cleanup: clang format
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blender-bot
2023-02-14 05:04:52 +01:00
Referenced by commit 0f48b37aae
, Revert moving all shader nodes to c++
Referenced by issue #93509, VR Add-on: Unintended navigation when using Valve Index
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@ -226,7 +226,8 @@ class Shader : public SocketDeclaration {
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bool matches(const bNodeSocket &socket) const override;
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};
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class ShaderBuilder : public SocketDeclarationBuilder<Shader> {};
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class ShaderBuilder : public SocketDeclarationBuilder<Shader> {
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};
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/* -------------------------------------------------------------------- */
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/** \name #FloatBuilder Inline Methods
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@ -38,8 +38,7 @@ void register_node_type_cmp_group()
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/* NOTE: Cannot use sh_node_type_base for node group, because it would map the node type
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* to the shared NODE_GROUP integer type id. */
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node_type_base_custom(
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&ntype, "CompositorNodeGroup", "Group", NODE_CLASS_GROUP, 0);
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node_type_base_custom(&ntype, "CompositorNodeGroup", "Group", NODE_CLASS_GROUP, 0);
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ntype.type = NODE_GROUP;
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ntype.poll = cmp_node_poll_default;
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ntype.poll_instance = node_group_poll_instance;
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@ -21,7 +21,6 @@
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* \ingroup texnodes
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*/
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#include "NOD_texture.h"
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#include "node_texture_util.h"
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