Cleanup: pass vectors by reference

Passing them by value caused measurable overhead for me.
This commit is contained in:
Jacques Lucke 2022-04-12 11:55:46 +02:00
parent b4a2096415
commit 5cae213750
1 changed files with 18 additions and 16 deletions

View File

@ -69,9 +69,9 @@ static int gpu_shader_vector_rotate(GPUMaterial *mat,
return 0;
}
static float3 sh_node_vector_rotate_around_axis(const float3 vector,
const float3 center,
const float3 axis,
static float3 sh_node_vector_rotate_around_axis(const float3 &vector,
const float3 &center,
const float3 &axis,
const float angle)
{
float3 result = vector - center;
@ -81,9 +81,9 @@ static float3 sh_node_vector_rotate_around_axis(const float3 vector,
return result + center;
}
static float3 sh_node_vector_rotate_euler(const float3 vector,
const float3 center,
const float3 rotation,
static float3 sh_node_vector_rotate_euler(const float3 &vector,
const float3 &center,
const float3 &rotation,
const bool invert)
{
float mat[3][3];
@ -105,13 +105,15 @@ static const fn::MultiFunction *get_multi_function(bNode &node)
case NODE_VECTOR_ROTATE_TYPE_AXIS: {
if (invert) {
static fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{
"Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) {
"Rotate Axis",
[](const float3 &in, const float3 &center, const float3 &axis, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
return &fn;
}
static fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{
"Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) {
"Rotate Axis",
[](const float3 &in, const float3 &center, const float3 &axis, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
return &fn;
@ -120,13 +122,13 @@ static const fn::MultiFunction *get_multi_function(bNode &node)
float3 axis = float3(1.0f, 0.0f, 0.0f);
if (invert) {
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate X-Axis", [=](float3 in, float3 center, float angle) {
"Rotate X-Axis", [=](const float3 &in, const float3 &center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
return &fn;
}
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate X-Axis", [=](float3 in, float3 center, float angle) {
"Rotate X-Axis", [=](const float3 &in, const float3 &center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
return &fn;
@ -135,13 +137,13 @@ static const fn::MultiFunction *get_multi_function(bNode &node)
float3 axis = float3(0.0f, 1.0f, 0.0f);
if (invert) {
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Y-Axis", [=](float3 in, float3 center, float angle) {
"Rotate Y-Axis", [=](const float3 &in, const float3 &center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
return &fn;
}
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Y-Axis", [=](float3 in, float3 center, float angle) {
"Rotate Y-Axis", [=](const float3 &in, const float3 &center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
return &fn;
@ -150,13 +152,13 @@ static const fn::MultiFunction *get_multi_function(bNode &node)
float3 axis = float3(0.0f, 0.0f, 1.0f);
if (invert) {
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Z-Axis", [=](float3 in, float3 center, float angle) {
"Rotate Z-Axis", [=](const float3 &in, const float3 &center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
return &fn;
}
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Z-Axis", [=](float3 in, float3 center, float angle) {
"Rotate Z-Axis", [=](const float3 &in, const float3 &center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
return &fn;
@ -164,13 +166,13 @@ static const fn::MultiFunction *get_multi_function(bNode &node)
case NODE_VECTOR_ROTATE_TYPE_EULER_XYZ: {
if (invert) {
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
"Rotate Euler", [](float3 in, float3 center, float3 rotation) {
"Rotate Euler", [](const float3 &in, const float3 &center, const float3 &rotation) {
return sh_node_vector_rotate_euler(in, center, rotation, true);
}};
return &fn;
}
static fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
"Rotate Euler", [](float3 in, float3 center, float3 rotation) {
"Rotate Euler", [](const float3 &in, const float3 &center, const float3 &rotation) {
return sh_node_vector_rotate_euler(in, center, rotation, false);
}};
return &fn;