GPencil: Add Layer and Material to Blank objects

Instead to create only the Blank object, now a new Layer and a simple material is added.

This is a common request of artists.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D11110
This commit is contained in:
Antonio Vazquez 2021-04-28 23:38:03 +02:00 committed by Antonio Vazquez
parent baa51666ed
commit 5cb1e18f72
Notes: blender-bot 2023-02-14 05:04:52 +01:00
Referenced by commit 4338595a97, Add break statement missing from 5cb1e18f72
4 changed files with 116 additions and 8 deletions

View File

@ -36,6 +36,7 @@ set(SRC
annotate_paint.c
drawgpencil.c
editaction_gpencil.c
gpencil_add_blank.c
gpencil_add_lineart.c
gpencil_add_monkey.c
gpencil_add_stroke.c

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@ -0,0 +1,101 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup edgpencil
*/
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_gpencil_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_gpencil.h"
#include "BKE_gpencil_geom.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "DEG_depsgraph.h"
#include "ED_gpencil.h"
/* Definition of the most important info from a color */
typedef struct ColorTemplate {
const char *name;
float line[4];
float fill[4];
} ColorTemplate;
/* Add color an ensure duplications (matched by name) */
static int gpencil_stroke_material(Main *bmain, Object *ob, const ColorTemplate *pct)
{
int index;
Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, pct->name, &index);
copy_v4_v4(ma->gp_style->stroke_rgba, pct->line);
srgb_to_linearrgb_v4(ma->gp_style->stroke_rgba, ma->gp_style->stroke_rgba);
copy_v4_v4(ma->gp_style->fill_rgba, pct->fill);
srgb_to_linearrgb_v4(ma->gp_style->fill_rgba, ma->gp_style->fill_rgba);
return index;
}
/* ***************************************************************** */
/* Stroke Geometry */
/* ***************************************************************** */
/* Color Data */
static const ColorTemplate gp_stroke_material_black = {
"Black",
{0.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
/* ***************************************************************** */
/* Blank API */
/* Add a Simple empty object with one layer and one color. */
void ED_gpencil_create_blank(bContext *C, Object *ob, float mat[4][4])
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
bGPdata *gpd = (bGPdata *)ob->data;
/* create colors */
int color_black = gpencil_stroke_material(bmain, ob, &gp_stroke_material_black);
/* set first color as active and in brushes */
ob->actcol = color_black + 1;
/* layers */
bGPDlayer *layer = BKE_gpencil_layer_addnew(gpd, "GP_Layer", true);
/* frames */
BKE_gpencil_frame_addnew(layer, CFRA);
/* update depsgraph */
DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
gpd->flag |= GP_DATA_CACHE_IS_DIRTY;
}

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@ -249,6 +249,7 @@ void ED_gpencil_brush_draw_eraser(struct Brush *brush, int x, int y);
/* ----------- Add Primitive Utilities -------------- */
void ED_gpencil_create_blank(struct bContext *C, struct Object *ob, float mat[4][4]);
void ED_gpencil_create_monkey(struct bContext *C, struct Object *ob, float mat[4][4]);
void ED_gpencil_create_stroke(struct bContext *C, struct Object *ob, float mat[4][4]);
void ED_gpencil_create_lineart(struct bContext *C, struct Object *ob);

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@ -1321,12 +1321,14 @@ static int object_gpencil_add_exec(bContext *C, wmOperator *op)
if (!ED_object_add_generic_get_opts(C, op, 'Y', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
/* add new object if not currently editing a GP object,
* or if "empty" was chosen (i.e. user wants a blank GP canvas)
*/
if ((gpd == NULL) || (GPENCIL_ANY_MODE(gpd) == false) || (type == GP_EMPTY)) {
/* Add new object if not currently editing a GP object. */
if ((gpd == NULL) || (GPENCIL_ANY_MODE(gpd) == false)) {
const char *ob_name = NULL;
switch (type) {
case GP_EMPTY: {
ob_name = "GPencil";
break;
}
case GP_MONKEY: {
ob_name = "Suzanne";
break;
@ -1356,6 +1358,13 @@ static int object_gpencil_add_exec(bContext *C, wmOperator *op)
/* create relevant geometry */
switch (type) {
case GP_EMPTY: {
float mat[4][4];
ED_object_new_primitive_matrix(C, ob, loc, rot, mat);
ED_gpencil_create_blank(C, ob, mat);
break;
}
case GP_STROKE: {
float radius = RNA_float_get(op->ptr, "radius");
float mat[4][4];
@ -1423,10 +1432,6 @@ static int object_gpencil_add_exec(bContext *C, wmOperator *op)
/* Stroke object is drawn in front of meshes by default. */
ob->dtx |= OB_DRAW_IN_FRONT;
}
case GP_EMPTY:
/* do nothing */
break;
default:
BKE_report(op->reports, RPT_WARNING, "Not implemented");
break;